real-time strategy games, concurrent actions Planning is an important cognitive process. We are constantly involved in planning even when executing seemingly simple tasks such as driving to school. The ability to plan becomes essential in unfamiliar environments where we cannot rely on previously learned action sequences, but instead have to generate novel solutions by considering consequences of action choices on the fly. Planning in real-world domains poses a big challenge to current AI systems because of inadequate abstraction and search mechanisms. Human planning ability is therefore still considered superior. A good example is modern video games in which it is apparent that computer characters lack human planning, learning, and reasoni...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
A complex system is an artificial system that cannot be modeled analytically or optimized in an effe...
Abstract. Case-based planning (CBP) is based on reusing past success-ful plans for solving new probl...
In this paper we examine the build order problem in real-time strategy (RTS) games in which the obje...
Planning in domains with temporal and numerical properties is an important research problem. One app...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
This project seeks to optimize the build order for the first minutes into a Real-Time Strategy (RTS)...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
Thesis (Master's)--University of Washington, 2015The multifaceted complexity of real-time strategy (...
Abstract — Many modern games provide environments in which agents perform decision making at several...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
Concurrent action execution is important for plan-length min-imization. However, action specificatio...
One of the main aims of game AI research is the building of challenging and believable artificial op...
The problem of optimal planning under uncertainty in collaborative multi-agent domains is known to b...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
A complex system is an artificial system that cannot be modeled analytically or optimized in an effe...
Abstract. Case-based planning (CBP) is based on reusing past success-ful plans for solving new probl...
In this paper we examine the build order problem in real-time strategy (RTS) games in which the obje...
Planning in domains with temporal and numerical properties is an important research problem. One app...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
This project seeks to optimize the build order for the first minutes into a Real-Time Strategy (RTS)...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
Thesis (Master's)--University of Washington, 2015The multifaceted complexity of real-time strategy (...
Abstract — Many modern games provide environments in which agents perform decision making at several...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
Concurrent action execution is important for plan-length min-imization. However, action specificatio...
One of the main aims of game AI research is the building of challenging and believable artificial op...
The problem of optimal planning under uncertainty in collaborative multi-agent domains is known to b...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
A complex system is an artificial system that cannot be modeled analytically or optimized in an effe...
Abstract. Case-based planning (CBP) is based on reusing past success-ful plans for solving new probl...