Researchers have argued that video games have great utility for learning. Games promote experiential learning and can be used to facilitate active learning. This paper examines the potential of video games in education. In particular, it examines the benefits of game modding compared to playing and/or creating games. However, video game classes have been primarily attended by male students. This paper looks further into the gender issue regarding the use of video game modding in education. This is demonstrated through a course developed by the authors on game design. The main goal of the course was to introduce middle school and high school female students to IT and assist them in acquiring five basic IT skills. During the course, survey da...
This 5-page paper, provided by the National Institute for Women in Trades, Technology and Science,Â...
Despite the emergent research of educational video games, video gaming experience and associated gen...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
Researchers have argued that video games have great utility for learning. Games promote experiential...
Researchers have argued that video games have great utility for learning. Games promote experiential...
modding offers a learning approach that provides motivation. In addition, they also argued that thro...
Many researchers have argued for the use of video games as a useful learning tool. This presentation...
Educational video games present an opportunity to engage learners within immersive problem-so...
Educational video games present an opportunity to engage learners within immersive problem-solving e...
[[abstract]]The purpose of this study was to examine students' learning of simple machines, a fifth‐...
Although video games have had a negative connotation in the eyes of some educators, others have take...
Studies show that women make up only 35% of the IT workforce, and the schism between boys\u27 and gi...
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer...
The percentage of young women choosing educational paths leading to science and technology-based emp...
The use of video games in education is a controversial subject for many educators. People wonder abo...
This 5-page paper, provided by the National Institute for Women in Trades, Technology and Science,Â...
Despite the emergent research of educational video games, video gaming experience and associated gen...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
Researchers have argued that video games have great utility for learning. Games promote experiential...
Researchers have argued that video games have great utility for learning. Games promote experiential...
modding offers a learning approach that provides motivation. In addition, they also argued that thro...
Many researchers have argued for the use of video games as a useful learning tool. This presentation...
Educational video games present an opportunity to engage learners within immersive problem-so...
Educational video games present an opportunity to engage learners within immersive problem-solving e...
[[abstract]]The purpose of this study was to examine students' learning of simple machines, a fifth‐...
Although video games have had a negative connotation in the eyes of some educators, others have take...
Studies show that women make up only 35% of the IT workforce, and the schism between boys\u27 and gi...
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer...
The percentage of young women choosing educational paths leading to science and technology-based emp...
The use of video games in education is a controversial subject for many educators. People wonder abo...
This 5-page paper, provided by the National Institute for Women in Trades, Technology and Science,Â...
Despite the emergent research of educational video games, video gaming experience and associated gen...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...