We present a method for including the visual effect of bubbles in a computer graphics fluid simulation, thus enhancing the illusion of realism for a splashing fluid. Previous fluid simulation methods have not included bubbles. Bubble creation is integrated into the particle level-set fluid simulation algorithm. Individual bubbles are approximated by spheres, which form more complex shapes where they intersect. The rendering of bubbles and fluid are integrated to create the appearance of one continuous surface. At the fluid-air boundary, we integrate bubbles whenever level-set marker particles pass from from the outside to the inside of the fluid. Thus, these particles represent air that has become trapped within the fluid surface. In additi...
[[abstract]]Realistic water representation in computer graphics involves a number of simulation and ...
An experimental method for modelling and rendering liquids in motion is presented. A particle system...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
We present a method for including the visual effect of bubbles in a computer graphics uid simulation...
Despite recent advances in fluid animation, producing small-scale detail of turbulent water still re...
We present a new fluid animation technique in which liquid and gas interact with each other, using t...
We present a discrete particle based method capable of creating very realistic animations of bubbles...
A simplified bubble model and its solver optimization method are proposed to solve the problem of po...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
Creating realistic animations of water is a challenging problem in the field of computer graphics. T...
We introduce a novel practical single-phase particle simulation for trapped air bubbles in a turbule...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Abstract The effect of surface tension is dynamically and realistically represented within a multiph...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Bubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. W...
[[abstract]]Realistic water representation in computer graphics involves a number of simulation and ...
An experimental method for modelling and rendering liquids in motion is presented. A particle system...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
We present a method for including the visual effect of bubbles in a computer graphics uid simulation...
Despite recent advances in fluid animation, producing small-scale detail of turbulent water still re...
We present a new fluid animation technique in which liquid and gas interact with each other, using t...
We present a discrete particle based method capable of creating very realistic animations of bubbles...
A simplified bubble model and its solver optimization method are proposed to solve the problem of po...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
Creating realistic animations of water is a challenging problem in the field of computer graphics. T...
We introduce a novel practical single-phase particle simulation for trapped air bubbles in a turbule...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Abstract The effect of surface tension is dynamically and realistically represented within a multiph...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Bubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. W...
[[abstract]]Realistic water representation in computer graphics involves a number of simulation and ...
An experimental method for modelling and rendering liquids in motion is presented. A particle system...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...