We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water runs over the surface and disintegrates the underlying layer of soil. The grit is simulated as a fluid with higher viscosity and moves on the ground of the water pool. When water evaporates, or the dissolved soil exceeds a critical level, the dissolved matter is deposited back on the ground for accumulation to occur. The grit motion as well as the water simulation are calculated by the shallow water simulation that is a 2D simplification of Navier-Stokes equations. This simulation has proven to be useful in many Computer Graphics applications because of the speed of calculation and the visual plausibility of the results. Our experiments show t...
The major process affecting the configuration and evolution of terrain is erosion by flowing water. ...
When simulating the flooding of a plain, more accurate results can be provided by solving 2-D shallo...
Abstract Although many papers are published in fluid simulation, no much attention has been given to...
Realistically eroded terrain is a base of almost every outdoor visualization for simulators or compu...
Figure 1. Illustration of our erosion simulation on a ”PG”-shaped mountain. (a) The initial terrain....
International audienceNatural mountains and valleys are gradually eroded by rainfall and river flows...
New algorithm for hydraulic terrain erosion is introduced. The main goal of the paper is to provide ...
We have developed an algorithm for hard and soft water-based terrain erosion. Additionally, we have ...
This paper presents a generalized solution to modelling hydraulic erosion using ideas from fluid mec...
Extended version of ICCVG 2010 articleInternational audienceThis paper presents a method to simulate...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
Based on existing modelling theory and the visualization methodology of water erosion on hillslopes,...
We present a new method for animating water based on a simple, rapid and stable solution of a set of...
Many game applications require fluid flow visualization of shallow water, especially dam-break flow....
International audienceThis paper presents a method to simulate hydraulic erosion and sedimentation o...
The major process affecting the configuration and evolution of terrain is erosion by flowing water. ...
When simulating the flooding of a plain, more accurate results can be provided by solving 2-D shallo...
Abstract Although many papers are published in fluid simulation, no much attention has been given to...
Realistically eroded terrain is a base of almost every outdoor visualization for simulators or compu...
Figure 1. Illustration of our erosion simulation on a ”PG”-shaped mountain. (a) The initial terrain....
International audienceNatural mountains and valleys are gradually eroded by rainfall and river flows...
New algorithm for hydraulic terrain erosion is introduced. The main goal of the paper is to provide ...
We have developed an algorithm for hard and soft water-based terrain erosion. Additionally, we have ...
This paper presents a generalized solution to modelling hydraulic erosion using ideas from fluid mec...
Extended version of ICCVG 2010 articleInternational audienceThis paper presents a method to simulate...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
Based on existing modelling theory and the visualization methodology of water erosion on hillslopes,...
We present a new method for animating water based on a simple, rapid and stable solution of a set of...
Many game applications require fluid flow visualization of shallow water, especially dam-break flow....
International audienceThis paper presents a method to simulate hydraulic erosion and sedimentation o...
The major process affecting the configuration and evolution of terrain is erosion by flowing water. ...
When simulating the flooding of a plain, more accurate results can be provided by solving 2-D shallo...
Abstract Although many papers are published in fluid simulation, no much attention has been given to...