Abstract. This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estimation (GME) algorithm is proposed here. Spatial and temporal feature point selection schemes are incorporated into the hierarchical GME in order to speed up it. Experimental results demonstrate our method is up to seven times faster than the traditional one in MPEG-4 video verification model, and meanwhile the accuracy is slightly improved. Secondly, a sprite generation scheme with some novel techniques is developed. Rough image segmentation is also introduced for the purpose of image blending in sprite generation. The proposed algorithm can significantly...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
This paper outlines a new standard video compression technology: MPEG-4. We propose a very efficient...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Sprite coding is a very efficient method for the representation and compression of background video ...
A new global motion estimation technique for sprite coding is presented in this paper. The proposed ...
A new global motion estimation technique for sprite coding systems is presented. The proposed system...
A new global motion estimation technique for sprite coding is presented in this paper. The proposed ...
A new global motion estimation technique for sprite coding is presented in this paper. The proposed ...
2002-2003 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe
This paper focuses on the “sprite coding ” that supports the MPEG-4 Version 1 Main profile in order ...
∗lhchen@cc.nctu.edu.tw The sprite generator introduced in MPEG-4 blends frames by averaging, which w...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
This paper outlines a new standard video compression technology: MPEG-4. We propose a very efficient...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Sprite coding is a very efficient method for the representation and compression of background video ...
A new global motion estimation technique for sprite coding is presented in this paper. The proposed ...
A new global motion estimation technique for sprite coding systems is presented. The proposed system...
A new global motion estimation technique for sprite coding is presented in this paper. The proposed ...
A new global motion estimation technique for sprite coding is presented in this paper. The proposed ...
2002-2003 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe
This paper focuses on the “sprite coding ” that supports the MPEG-4 Version 1 Main profile in order ...
∗lhchen@cc.nctu.edu.tw The sprite generator introduced in MPEG-4 blends frames by averaging, which w...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...
This paper outlines a new standard video compression technology: MPEG-4. We propose a very efficient...
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects ...