We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian approach, we are able to employ a unified method to animate both solids and fluids as well as phase transitions. Central to our framework is a hybrid implicit-explicit surface generation approach which is capable of representing fine surface detail as well as handling topological changes in interactive time for moderately complex objects. The generated surface is represented by oriented point samples which adapt to the new position of the particles by minimizing the potential energy of the surface subject to geometric constraints. We illustrate our a...
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change a...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Figure 1: Left: A solid stirring smoke runs at interactive rates, two orders of magnitude faster tha...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
More and more of the world around us is simulated by computers. These simulations are performed at d...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
grantor: University of TorontoThis dissertation presents a new technique, based on dynamic...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
We present a general method for modeling and animating liquids. The system is specifically designed ...
International audienceThis paper proposes a practical technique for fast animation of materials such...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change a...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Figure 1: Left: A solid stirring smoke runs at interactive rates, two orders of magnitude faster tha...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
More and more of the world around us is simulated by computers. These simulations are performed at d...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
grantor: University of TorontoThis dissertation presents a new technique, based on dynamic...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
We present a general method for modeling and animating liquids. The system is specifically designed ...
International audienceThis paper proposes a practical technique for fast animation of materials such...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change a...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Figure 1: Left: A solid stirring smoke runs at interactive rates, two orders of magnitude faster tha...