Research on virtual environments has provided insights into the experience of presence (or being there) and copresence (being there together). Several dimensions of this experience, including the realism of the environment and of the avatar embodiment, have been investigated. At the same time, research on a number of new media has begun to use concepts that are similar to copresence, such as mutual awareness, connected presence, and engagement. Since digital environments can be reconfigured and combined easily, and since an increasing number of such environments are used to connect people in their everyday lives, it is useful to think about the various modalities of connected presence as a continuum – with shared virtual environments in whi...
We review the concept of presence in virtual reality, normally thought of as the sense of “being the...
Studies of shared virtual environments (SVEs) have used widely different approaches to how copresenc...
Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, re...
Research on virtual environments has provided insights into the experience of presence (or being the...
“We modern, civilised, indoors adults are so accustomed to looking at a page or a picture, or throug...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Results of a field study of an open-access collaborative virtual environment in actual use suggested...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
In this paper we present the results of an experiment investigating a participant’s sense of presenc...
We report on an experiment that examined the inuence of anthropomorphism and perceived agency on pre...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
This Forum article discusses the relationships among people, their avatars, and their virtual enviro...
Virtual worlds aim to give users a sense of being present in these environments by sharing that spac...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
We review the concept of presence in virtual reality, normally thought of as the sense of “being the...
Studies of shared virtual environments (SVEs) have used widely different approaches to how copresenc...
Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, re...
Research on virtual environments has provided insights into the experience of presence (or being the...
“We modern, civilised, indoors adults are so accustomed to looking at a page or a picture, or throug...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Results of a field study of an open-access collaborative virtual environment in actual use suggested...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
In this paper we present the results of an experiment investigating a participant’s sense of presenc...
We report on an experiment that examined the inuence of anthropomorphism and perceived agency on pre...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
This Forum article discusses the relationships among people, their avatars, and their virtual enviro...
Virtual worlds aim to give users a sense of being present in these environments by sharing that spac...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
We review the concept of presence in virtual reality, normally thought of as the sense of “being the...
Studies of shared virtual environments (SVEs) have used widely different approaches to how copresenc...
Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, re...