We propose a method to procedurally generate a familiar yet complex human artifact: the city. We are not trying to reproduce existing cities, but to generate artificial cities that are convincing and plausible by capturing developmental behavior. In addition, our results are meant to build upon themselves, such that they ought to look compelling at any point along the transition from village to metropolis. Our approach largely focuses upon land usage and building distribution for creating realistic city environments, whereas previous attempts at city modeling have mainly focused on populating road networks. Finally, we want our model to be self automated to the point that the only necessary input is a terrain description, but other high-lev...
The complexity of urban spaces and of the phenomena that take place in them calls for the use of cus...
Figure 1. On-Demand Creation of Procedural Cities in action. Create infinite streets, terrain and ho...
This paper presents an approach to automatic city generation relying on the existing set of models. ...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
The term Procedural Cities derives from the concept of procedural modeling; a set of techniques whic...
The technological developments in the last century have carried us from a few pixels per screen to i...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Background Computer Generated Animations (CGA), when applied to three-dimensional (3D) city models (...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
This work is about procedural generation of cities. There are defined the different stages of city d...
This year, for the first time in history more people are living in cities than in the country. This ...
Procedural methods offer an automated means of generating complex cityscapes, incorporating the plac...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
The complexity of urban spaces and of the phenomena that take place in them calls for the use of cus...
Figure 1. On-Demand Creation of Procedural Cities in action. Create infinite streets, terrain and ho...
This paper presents an approach to automatic city generation relying on the existing set of models. ...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
The term Procedural Cities derives from the concept of procedural modeling; a set of techniques whic...
The technological developments in the last century have carried us from a few pixels per screen to i...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Background Computer Generated Animations (CGA), when applied to three-dimensional (3D) city models (...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
This work is about procedural generation of cities. There are defined the different stages of city d...
This year, for the first time in history more people are living in cities than in the country. This ...
Procedural methods offer an automated means of generating complex cityscapes, incorporating the plac...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
The complexity of urban spaces and of the phenomena that take place in them calls for the use of cus...
Figure 1. On-Demand Creation of Procedural Cities in action. Create infinite streets, terrain and ho...
This paper presents an approach to automatic city generation relying on the existing set of models. ...