This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawing on previous proposals for ‘desktop’ virtual environments. These include the use of Peripheral Lenses to support peripheral awareness in collaboration; and extending the ways in which users ’ actions are represented for each other. Through a qualitative analysis of a design task, the effect of the proposals is outlined. Observations indicate that, whilst these designs go some way to re-constructing physical co-presence in terms of awareness and interaction through the environment, some issues remain. Notably, peripheral distortion in supporting awareness may cause...
International audienceIn the domain of Collaborative Virtual Environments (CVEs), many virtual world...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
This paper explores and evaluates the support for object-focused interaction provided by a desktop C...
Collaborative Architectural Design can take place within a virtual environment with a team of remote...
Multi-user virtual reality systems enable natural collaboration in share virtual worlds. Users can t...
Multi-user virtual reality systems enable natural collaboration in share virtual worlds. Users can t...
International audienceThis paper aims to raise the question : "How much 3D bimanual interaction tech...
International audienceThis paper aims to raise the question : "How much 3D bimanual interaction tech...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
In the domain of Collaborative Virtual Environments (CVEs), many virtual worlds, frameworks and tech...
International audienceIn the domain of Collaborative Virtual Environments (CVEs), many virtual world...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
This paper explores and evaluates the support for object-focused interaction provided by a desktop C...
Collaborative Architectural Design can take place within a virtual environment with a team of remote...
Multi-user virtual reality systems enable natural collaboration in share virtual worlds. Users can t...
Multi-user virtual reality systems enable natural collaboration in share virtual worlds. Users can t...
International audienceThis paper aims to raise the question : "How much 3D bimanual interaction tech...
International audienceThis paper aims to raise the question : "How much 3D bimanual interaction tech...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
In the domain of Collaborative Virtual Environments (CVEs), many virtual worlds, frameworks and tech...
International audienceIn the domain of Collaborative Virtual Environments (CVEs), many virtual world...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...