In the world of educational computing, programming is a major activ-ity, occupying several million precollege students a year in this country alone. As yet very little is known about what kinds of cognitive activities computer programming requires and whether, in the classroom contexts that are representative of microcomputer use in schools today, children are capable of making substantial progress in learning to program. In the cyclical program-development process of problem understanding, program design and planning, programming code composition, debugging, and comprehension, what gains do children make on the many developmental fronts represented in the complex of mental activities required by programming? Do conceptual limitations imped...
The main theoretical points made by Seymour Papert about Logo programming are presented. The article...
Worldwide, many countries are integrating Computer Science (CS) and Computational Thinking (CT) inst...
In this thesis I assess and describe a four-month long experiment called the Instructional Software ...
This paper examines some empirical issues regarding development of problem-solving by children. The ...
This paper presents research on a theoretical approach to Logo as a programming language that create...
The effect of Logo programming language on problem solving skills was investigated in this study. Ei...
The effects of learning Logo programming on the development of cognitive ability, problem-solving ab...
The thinking processes of students of Logo were examined to identify programming problems and possib...
Children who had a year of Logo programming experience were asked t o think-aloud about what brief L...
The purposes of the study were to define and design two theoretically reasonable instructional metho...
The purpose of this study was to determine if elementary school children who have been trained in th...
神奈川県茅ヶ崎市 Programming as a human activity can be investigated from various points of view. In this se...
This study developed representations of the LOGO programming process which provide the basis for str...
IDENTIFIERS *LOGO Programing Language The terms and concepts children used to explain their beliefs ...
The differences in the process of problem-solving by gifted and non-gifted chi!dren using the Logo p...
The main theoretical points made by Seymour Papert about Logo programming are presented. The article...
Worldwide, many countries are integrating Computer Science (CS) and Computational Thinking (CT) inst...
In this thesis I assess and describe a four-month long experiment called the Instructional Software ...
This paper examines some empirical issues regarding development of problem-solving by children. The ...
This paper presents research on a theoretical approach to Logo as a programming language that create...
The effect of Logo programming language on problem solving skills was investigated in this study. Ei...
The effects of learning Logo programming on the development of cognitive ability, problem-solving ab...
The thinking processes of students of Logo were examined to identify programming problems and possib...
Children who had a year of Logo programming experience were asked t o think-aloud about what brief L...
The purposes of the study were to define and design two theoretically reasonable instructional metho...
The purpose of this study was to determine if elementary school children who have been trained in th...
神奈川県茅ヶ崎市 Programming as a human activity can be investigated from various points of view. In this se...
This study developed representations of the LOGO programming process which provide the basis for str...
IDENTIFIERS *LOGO Programing Language The terms and concepts children used to explain their beliefs ...
The differences in the process of problem-solving by gifted and non-gifted chi!dren using the Logo p...
The main theoretical points made by Seymour Papert about Logo programming are presented. The article...
Worldwide, many countries are integrating Computer Science (CS) and Computational Thinking (CT) inst...
In this thesis I assess and describe a four-month long experiment called the Instructional Software ...