Finding and displaying silhouette edges is important in applications ranging from computer vision to nonphotorealistic rendering. To render visible silhouette edges of a polygonal object in a scene from a given viewpoint, we must first find all silhouette edges, i.e. boundaries between adjacent front facing and back-facing surfaces. This is followed by solving the partial visibility problem so that only those parts of silhouette edges, which are not occluded by interior of any front facing surface, are rendered. The scene may optionally be rendered with a lighting model. This paper describes a simple general-purpose method to combine all three operations for any scene composed of objects that can be scan-converted. Using a depth buffer, the...
AbstractWe consider the problem of incrementally rendering a polyhedral scene while the viewpoint is...
Geometric silhouettes are arcs on a surface representation that separate front-facing regions from b...
Apparent contours or silhouettes contain information about the object’s geometry and camera motions....
mario @ cs. ualberta, ca Cartoon rendering of 3d models relies heavily on accent lines to portray th...
We present an accurate, interactive silhouette extraction mechanism for texture-based volume renderi...
Silhouette detection is a key issue in many non-photorealistic rendering algorithms. Silhouettes pla...
Silhouette detection is a key issue in many non-photorealistic rendering algorithms. Silhouettes pla...
International audienceOne important research area in Non-Photorealistic Rendering is to obtain silho...
Abstract—Depth image based rendering of intermediate views with high visual quality remains a challe...
International audienceShape from silhouette methods are extensively used to model dynamic and non-ri...
This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpol...
This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpol...
Silhouettes are perceptually and geometrically salient features of geometric models. Hence a number ...
AbstractSilhouettes of polyhedra are an important primitive in application areas such as machine vis...
We present a non-photorealistic rendering approach to capture and convey shape features of real-worl...
AbstractWe consider the problem of incrementally rendering a polyhedral scene while the viewpoint is...
Geometric silhouettes are arcs on a surface representation that separate front-facing regions from b...
Apparent contours or silhouettes contain information about the object’s geometry and camera motions....
mario @ cs. ualberta, ca Cartoon rendering of 3d models relies heavily on accent lines to portray th...
We present an accurate, interactive silhouette extraction mechanism for texture-based volume renderi...
Silhouette detection is a key issue in many non-photorealistic rendering algorithms. Silhouettes pla...
Silhouette detection is a key issue in many non-photorealistic rendering algorithms. Silhouettes pla...
International audienceOne important research area in Non-Photorealistic Rendering is to obtain silho...
Abstract—Depth image based rendering of intermediate views with high visual quality remains a challe...
International audienceShape from silhouette methods are extensively used to model dynamic and non-ri...
This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpol...
This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpol...
Silhouettes are perceptually and geometrically salient features of geometric models. Hence a number ...
AbstractSilhouettes of polyhedra are an important primitive in application areas such as machine vis...
We present a non-photorealistic rendering approach to capture and convey shape features of real-worl...
AbstractWe consider the problem of incrementally rendering a polyhedral scene while the viewpoint is...
Geometric silhouettes are arcs on a surface representation that separate front-facing regions from b...
Apparent contours or silhouettes contain information about the object’s geometry and camera motions....