Volumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for years, capturing the richness of a real-life volumetric materials remains a challenging problem. In this paper we propose a technique for generating a volumetric representation of a complex 3-D texture with unknown reflectance and structure. From acquired reflectance data in the form of a 6-D Bidirectional Texture Function (BTF), the proposed algorithm creates an efficient volumetric representation in the form of a stack of semi-transparent layers each representing a slice through the texture’s volume. In addition to negligi...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
122 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.The second proposed method ai...
122 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.The second proposed method ai...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
Abstract V /" The application of volume rendering techniques to the display of surfaces from sa...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceler...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
In this paper, we present a novel approach to synthetically generating bidirectional texture functio...
Reconstruction and modeling of 3-D geometry are among the core issues in computer vision. While geom...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceler...
This synthetic paper gathers and extends my previous ones at GI'95, EWAS'95 and EWR'96 on ray-traced...
[[abstract]]This paper presents a new technique for rendering bidirectional texture functions (BTFs)...
Textured surfaces are an inherent constituent of the natural surroundings, therefore efficient realw...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
122 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.The second proposed method ai...
122 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.The second proposed method ai...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
Abstract V /" The application of volume rendering techniques to the display of surfaces from sa...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceler...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
In this paper, we present a novel approach to synthetically generating bidirectional texture functio...
Reconstruction and modeling of 3-D geometry are among the core issues in computer vision. While geom...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceler...
This synthetic paper gathers and extends my previous ones at GI'95, EWAS'95 and EWR'96 on ray-traced...
[[abstract]]This paper presents a new technique for rendering bidirectional texture functions (BTFs)...
Textured surfaces are an inherent constituent of the natural surroundings, therefore efficient realw...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...
The application of volume rendering techniques to the display of surfaces from sampled scalar functi...