This paper describes a novel approach to developing design guidelines for educational software for children. This approach involves the application of theoretical research from the field of developmental psychology and practical techniques from human-computer interaction to guide the design process. The aim of the study was to determine the extent to which Interaction Design techniques support theories from developmental psychology in informing the design of new software systems for children. It was also intended to provide researchers and practitioners with a comparison to these two methods. The study involved a thorough review of literature on childhood development and learning as well as a user study which integrated observations of and ...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Technology designers are faced with the challenge of accounting for the breadth of children’s experi...
Many companies have tried designing educational multimedia for children because they believe that mu...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
Child–Computer Interaction (CCI) is a steadily growing field that focuses on children as a prominent...
In this paper we address the challenge of teaching interaction design for children’s products especi...
In this paper we address the challenge of teaching interaction design for children’s products especi...
When developing software interfaces for children, there are some considerations to be made to the so...
The purpose of this project is to examine the ways in which classical and modern theories of play ma...
Involving children in the design process of interactive technology can greatly enhance its likelihoo...
This editorial paper introduces an emerging area for human–computer interaction research, which conc...
When designing with young children, designers usually select user centred design methods based on th...
The impact of technology on children is said to be very crucial in this era, so every single issues ...
User interface design is a part of what users can see, touch, hear and communicate with. To produce ...
The developmental level of child information seekers affects their ability to interact with digital...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Technology designers are faced with the challenge of accounting for the breadth of children’s experi...
Many companies have tried designing educational multimedia for children because they believe that mu...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
Child–Computer Interaction (CCI) is a steadily growing field that focuses on children as a prominent...
In this paper we address the challenge of teaching interaction design for children’s products especi...
In this paper we address the challenge of teaching interaction design for children’s products especi...
When developing software interfaces for children, there are some considerations to be made to the so...
The purpose of this project is to examine the ways in which classical and modern theories of play ma...
Involving children in the design process of interactive technology can greatly enhance its likelihoo...
This editorial paper introduces an emerging area for human–computer interaction research, which conc...
When designing with young children, designers usually select user centred design methods based on th...
The impact of technology on children is said to be very crucial in this era, so every single issues ...
User interface design is a part of what users can see, touch, hear and communicate with. To produce ...
The developmental level of child information seekers affects their ability to interact with digital...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Technology designers are faced with the challenge of accounting for the breadth of children’s experi...
Many companies have tried designing educational multimedia for children because they believe that mu...