The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to generate wrinkles on a piece of garment which mostly appears spread out. This paper presents a corresponding fully GPU-based, easy-to-control, and robust method to generate and render plausible and detailed folds. This simulation is generated from an animated mesh. A relaxation step ensures that the behavior remains globally consistent. The resulting wrinkle field controls the lighting and distorts the texture in a way which closely simulates an actually deformed surface. No highly tessellated mesh is required to compute the position of the folds or to render them. Fu...
With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on...
We present a new technique for simulating high resolution surface wrinkling deformations of composit...
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. I...
Folds and wrinkles are an important visual cue in the recognition of realistically dressed character...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
Special Issue: SIGGRAPH Asia 2010International audienceMoving garments and other cloth objects exhib...
This work presents a novel technique for generating a plausible rest shape to cloth animations which...
Skin wrinkles add realism and expressiveness to 3D facial animation. Modeling and animation of facia...
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
We present an approach for physics based simulation of the wrinkling of multi-layer skin with hetero...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper, we present a novel technique for real-time cloth simulation. The method combines dyna...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Wrinkling of human skin significantly affects the realism of computer generated characters. Wrinkles...
With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on...
We present a new technique for simulating high resolution surface wrinkling deformations of composit...
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. I...
Folds and wrinkles are an important visual cue in the recognition of realistically dressed character...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
Special Issue: SIGGRAPH Asia 2010International audienceMoving garments and other cloth objects exhib...
This work presents a novel technique for generating a plausible rest shape to cloth animations which...
Skin wrinkles add realism and expressiveness to 3D facial animation. Modeling and animation of facia...
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
We present an approach for physics based simulation of the wrinkling of multi-layer skin with hetero...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper, we present a novel technique for real-time cloth simulation. The method combines dyna...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Wrinkling of human skin significantly affects the realism of computer generated characters. Wrinkles...
With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on...
We present a new technique for simulating high resolution surface wrinkling deformations of composit...
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. I...