The small form factor and unergonomic keys of mobile phones call for new and more natural approaches in user interface (UI) design. In this paper, we propose intuitive motion-based UI controls for mobile devices with built-in cameras based on the visual detection of the device’s self-motion. We developed a car-racing game to test our new interface, and we conducted a user study to evaluate the accuracy, sensitivity, responsiveness and usability of our proposed system. Results show that our motion-based interface is well received by the users and clearly preferred over traditional button-based controls. 1
Vision based technology such as motion detection has long been limited to the domain of powerful pro...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...
[eng] Camera-based interfaces in mobile devices are starting to be used in games and apps, but few w...
This article evaluates the usability of motion sensing-based interaction on a mobile platform using ...
Mobile phones offer considerable challenges for game developers, and not least among them is the use...
The increasing complexity of applications on handheld devices requires the development of rich new i...
This paper presents the findings of a comparative study investigating different input interfaces for...
This paper presents the findings of a comparative study investigating different input interfaces fo...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...
Mobile devices have emerged from a simple wireless phone to multi-task devices. Technology developme...
This paper presents TinyMotion, a pure software approach that detects the movements of cell phones i...
With an estimated 4.6 billion units in use, mobile phones have already become the most popular compu...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
This paper presents TinyMotion, a pure software approach for detecting a mobile phone user’s hand mo...
Vision based technology such as motion detection has long been limited to the domain of powerful pro...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...
[eng] Camera-based interfaces in mobile devices are starting to be used in games and apps, but few w...
This article evaluates the usability of motion sensing-based interaction on a mobile platform using ...
Mobile phones offer considerable challenges for game developers, and not least among them is the use...
The increasing complexity of applications on handheld devices requires the development of rich new i...
This paper presents the findings of a comparative study investigating different input interfaces for...
This paper presents the findings of a comparative study investigating different input interfaces fo...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...
Mobile devices have emerged from a simple wireless phone to multi-task devices. Technology developme...
This paper presents TinyMotion, a pure software approach that detects the movements of cell phones i...
With an estimated 4.6 billion units in use, mobile phones have already become the most popular compu...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
This paper presents TinyMotion, a pure software approach for detecting a mobile phone user’s hand mo...
Vision based technology such as motion detection has long been limited to the domain of powerful pro...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...
Multiple built-in cameras and the small size of mobile phones are underexploited assets for creating...