Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate their action choices in multiagent systems. We examine some of the factors that can influence the dynamics of the learning process in such a setting. We first distinguish reinforcement learners that are unaware of (or ignore) the presence of other agents from those that explicitly attempt to learn the value of joint actions and the strategies of their counterparts. We study (a simple form of) Q-learning in cooperative multiagent systems under these two perspectives, focusing on the influence of that game structure and exploration strategies on convergence to (optimal and suboptimal) Nash equilibria. We then propose alternative optimistic expl...
We present a conceptual framework for creating Qlearning-based algorithms that converge to optimal e...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
In this thesis, we first suggest a new type of Markov model extended by Watkins’ action replay proce...
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate ...
We report on an investigation of reinforcement learning tech-niques for the learning of coordination...
We report on an investigation of reinforcement learning techniques for the learning of coordination ...
This article investigates the performance of independent reinforcement learners in multi-agent games...
A number of experimental studies have investigated whether cooperative behavior may emerge in multi-...
Dynamic noncooperative multiagent systems are systems where self-interested agents interact with eac...
textabstractA number of experimental studies have investigated whether cooperative behavior may emer...
Being able to accomplish tasks with multiple learners through learning has long been a goal of the m...
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-...
Although well understood in the single-agent framework, the use of traditional reinforcement learnin...
Evolution of cooperation and competition can appear when multiple adaptive agents share a biological...
Evolution of cooperation and competition can appear when multiple adaptive agents share a biological...
We present a conceptual framework for creating Qlearning-based algorithms that converge to optimal e...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
In this thesis, we first suggest a new type of Markov model extended by Watkins’ action replay proce...
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate ...
We report on an investigation of reinforcement learning tech-niques for the learning of coordination...
We report on an investigation of reinforcement learning techniques for the learning of coordination ...
This article investigates the performance of independent reinforcement learners in multi-agent games...
A number of experimental studies have investigated whether cooperative behavior may emerge in multi-...
Dynamic noncooperative multiagent systems are systems where self-interested agents interact with eac...
textabstractA number of experimental studies have investigated whether cooperative behavior may emer...
Being able to accomplish tasks with multiple learners through learning has long been a goal of the m...
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-...
Although well understood in the single-agent framework, the use of traditional reinforcement learnin...
Evolution of cooperation and competition can appear when multiple adaptive agents share a biological...
Evolution of cooperation and competition can appear when multiple adaptive agents share a biological...
We present a conceptual framework for creating Qlearning-based algorithms that converge to optimal e...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
In this thesis, we first suggest a new type of Markov model extended by Watkins’ action replay proce...