We demonstrate basic 2D and 3D interactions in both a Virtual Reality (VR) system, called the Personal Space Station, and an Augmented Reality (AR) system, called the Visual Interaction Platform. Since both platforms use identical (optical) tracking hardware and software, and can run identical applications, users can experience the effect of the way the systems present their information to the end user (as VR or AR). Since the systems use state-of-the-art tracking technology, the users can also experience the opportunities and limitations offered by such technology at first hand. Such hands-on experience is expected to enrich the discussion on the role that VR and AR systems (with optical tracking) could and/or should play within Ambient In...
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, he...
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in t...
AR/VR technology can be used to create mixed reality environments for spatial space sharing. This ca...
We demonstrate basic 2D and 3D interactions in both a Virtual Reality (VR) system, called the Person...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
Augmented reality (AR) has the ability to enhance the real world by using computer-generated informa...
This chapter provides an overview of the current state of augmented reality (AR). It examines the qu...
Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a complete...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Augmented reality (AR) is an intelligent encounter of a true climate where computer-generated percep...
Augmented Reality (AR) is an extended version of virtual reality where it gives more impression fo...
This dissertation explores the problem of inserting virtual (computer-generated) objects into natura...
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, he...
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in t...
AR/VR technology can be used to create mixed reality environments for spatial space sharing. This ca...
We demonstrate basic 2D and 3D interactions in both a Virtual Reality (VR) system, called the Person...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
Augmented reality (AR) has the ability to enhance the real world by using computer-generated informa...
This chapter provides an overview of the current state of augmented reality (AR). It examines the qu...
Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a complete...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Augmented reality (AR) is an intelligent encounter of a true climate where computer-generated percep...
Augmented Reality (AR) is an extended version of virtual reality where it gives more impression fo...
This dissertation explores the problem of inserting virtual (computer-generated) objects into natura...
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, he...
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in t...
AR/VR technology can be used to create mixed reality environments for spatial space sharing. This ca...