In efforts to develop interaction techniques for virtual environments which are extremely flexible and versatile, manipulation in virtual reality has focused heavily on visual feedback techniques (such as highlighting objects when the selection cursor passes through them) and generic input devices (such as the glove). Such virtual manipulations lack many qualities of physical manipulation of objects in the real world which users might expect or which users might unconsciously depend upon. For example, in the case of selecting a virtual object using a glove, the user must visually attend to the object (watch for it to become highlighted) before selecting it. But what if the user’s attention is needed elsewhere? What if the user is monitoring...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
In virtual reality it is easy to control the visual cues that tell us about an object's shape. Howev...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
While virtual environment systems are typically thought to consist of a head mounted display and a f...
Session: Developing new tools and technologies - Abstracts to be published in a regular issue of the...
Figure 1: Visuo-haptic manipulation as enabled by our novel approach called the “Virtual Mitten”. Ea...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Commercial 3D scene acquisition systems such as the Mi-crosoft Kinect sensor can reduce the cost bar...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
The study of human-computer interaction within immersive virtual environments requires us to balance...
This paper proposes a new method of object manipulation in a Virtual Environment that uses a visual ...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
In virtual reality it is easy to control the visual cues that tell us about an object's shape. Howev...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
While virtual environment systems are typically thought to consist of a head mounted display and a f...
Session: Developing new tools and technologies - Abstracts to be published in a regular issue of the...
Figure 1: Visuo-haptic manipulation as enabled by our novel approach called the “Virtual Mitten”. Ea...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Commercial 3D scene acquisition systems such as the Mi-crosoft Kinect sensor can reduce the cost bar...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
The study of human-computer interaction within immersive virtual environments requires us to balance...
This paper proposes a new method of object manipulation in a Virtual Environment that uses a visual ...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
In virtual reality it is easy to control the visual cues that tell us about an object's shape. Howev...