We develop a model of normative systems in which agents are assumed to have multiple goals of increasing priority, and investigate the computational complexity and game theoretic properties of this model. In the underlying model of normative systems, we use Kripke structures to represent the possible transitions of a multiagent system. A normative system is then simply a subset of the Kripke structure, which contains the arcs that are forbidden by the normative system. We specify an agent’s goals as a hierarchy of formulae of Computation Tree Logic (CTL), a widely used logic for representing the properties of Kripke structures: the intuition is that goals further up the hierarchy are preferred by the agent over those that appear further dow...
This thesis formalizes a model of bounded rationality in extensive-form games called game-playing sc...
AbstractWe study coalitional games in which agents are each assumed to have a goal to be achieved, a...
AbstractWe introduce strategy logic, a logic that treats strategies in two-player games as explicit ...
The increasing presence of autonomous (software) systems in open environments in general, and the co...
ABSTRACT In this paper we study the connection between anonymous (normal form) games and normative s...
In game theory, as well as in the semantics of game logics, a strategy can be represented by any fun...
Rationality in games and decisions is traditionally understood as requiring that agents act optimall...
In this paper we use recursive modelling to formalize sanction-based obligations in a qualitative ga...
An abstract architecture for idealized multi-agent systems whose behaviour is regulated by normative...
Boolean games provide a simple, compact, and theoretically attractive abstract model for studying mu...
Multi-agent environments comprise decision makers whose deliberations involve reasoning about the ex...
We aim to explain our own approach, and we are therefore very brief with respect to recent related a...
In order to succeed, agents playing games must reason about the mechanics of the game, the strategie...
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-or...
The norm implementation problem consists in how to see to it that the agents in a system comply with...
This thesis formalizes a model of bounded rationality in extensive-form games called game-playing sc...
AbstractWe study coalitional games in which agents are each assumed to have a goal to be achieved, a...
AbstractWe introduce strategy logic, a logic that treats strategies in two-player games as explicit ...
The increasing presence of autonomous (software) systems in open environments in general, and the co...
ABSTRACT In this paper we study the connection between anonymous (normal form) games and normative s...
In game theory, as well as in the semantics of game logics, a strategy can be represented by any fun...
Rationality in games and decisions is traditionally understood as requiring that agents act optimall...
In this paper we use recursive modelling to formalize sanction-based obligations in a qualitative ga...
An abstract architecture for idealized multi-agent systems whose behaviour is regulated by normative...
Boolean games provide a simple, compact, and theoretically attractive abstract model for studying mu...
Multi-agent environments comprise decision makers whose deliberations involve reasoning about the ex...
We aim to explain our own approach, and we are therefore very brief with respect to recent related a...
In order to succeed, agents playing games must reason about the mechanics of the game, the strategie...
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-or...
The norm implementation problem consists in how to see to it that the agents in a system comply with...
This thesis formalizes a model of bounded rationality in extensive-form games called game-playing sc...
AbstractWe study coalitional games in which agents are each assumed to have a goal to be achieved, a...
AbstractWe introduce strategy logic, a logic that treats strategies in two-player games as explicit ...