Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In addition, the partial observability of the game makes it impossible to predict the outcome of each action. In this paper we present a new decision-making algorithm that is capable of overcoming these problems. The algorithm allows models to be used for both opponent agents and partners, while utilizing a novel model-based Monte Carlo sampling method to overcome the problem of hidden information. The paper also presents a learning framework that uses the above decision-making algorithm for co-training of partners. The agents refine their selection strategies during trainin...
In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a m...
This paper presents a statistical learning approach to predicting people’s bidding behavior in negot...
Two-player zero-sum "graph games" are central in logic, verification, and multi-agent systems. The g...
Bridge bidding is considered to be one of the most difficult problems for gameplaying programs. It i...
Contract bridge is an example of an incomplete information game for which computers typically do not...
Computerizing the game of Bridge has not yet met with much success. The efforts to date have fallen ...
Although previous research efforts have developed models to assist contractors in different bidding ...
The objective of this study is to explore the possibility of capturing the reasoning process used in...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
Game theory has been developed by scientists as a theory of strategic interaction among players who ...
Empirical game-theoretic analysis (EGTA) combines tools from simulation, search, statistics, and gam...
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. ...
Abstract: In the paper we present a decision model for bidding in the card game four-player tarok. T...
We study simulations of populations of agents participating in sequences of overlapping English auct...
We argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world sui...
In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a m...
This paper presents a statistical learning approach to predicting people’s bidding behavior in negot...
Two-player zero-sum "graph games" are central in logic, verification, and multi-agent systems. The g...
Bridge bidding is considered to be one of the most difficult problems for gameplaying programs. It i...
Contract bridge is an example of an incomplete information game for which computers typically do not...
Computerizing the game of Bridge has not yet met with much success. The efforts to date have fallen ...
Although previous research efforts have developed models to assist contractors in different bidding ...
The objective of this study is to explore the possibility of capturing the reasoning process used in...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
Game theory has been developed by scientists as a theory of strategic interaction among players who ...
Empirical game-theoretic analysis (EGTA) combines tools from simulation, search, statistics, and gam...
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. ...
Abstract: In the paper we present a decision model for bidding in the card game four-player tarok. T...
We study simulations of populations of agents participating in sequences of overlapping English auct...
We argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world sui...
In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a m...
This paper presents a statistical learning approach to predicting people’s bidding behavior in negot...
Two-player zero-sum "graph games" are central in logic, verification, and multi-agent systems. The g...