A primary goal of high-level modeling is to efficiently explore a broad design space, converging on an optimal or near-optimal system architecture before moving to a more detailed design. This paper evaluates a high-level, layered software-on-hardware performance modeling environment called MESH that captures coarse-grained, interacting system elements. The validity of the high-level model is established by comparing the outcome of the high-level model with a corresponding low-level, cycle-accurate instruction set simulator. We model a network processor and show that both high and low level models converge on the same architecture when design modifications are classified as good or bad performance impacts. 1
Large core counts and complex cache hierarchies are increasing the burden placed on commonly used si...
The current trend in High-Performance Computing (HPC) is to extract concurrency from clusters that i...
As the complexity of processors increases, it becomes harder for designers to understand the non-tri...
Heterogeneous multiprocessing is the future of chip design with the potential for tens to hundreds o...
The design of most systems-on-a-chip (SoC) architectures rely on simulation as a means for performa...
Today, even the simplest laptop processor has at least four cores and a graphics card containing ten...
As the complexity of parallel computers grows, constraints posed by the construction of larger syste...
DoctorProcessor microarchitectures have been evolving and getting sophisticated to meet increasing c...
Abstract—The Extreme-scale Simulator (xSim) is a recently developed performance investigation toolki...
As the field of High Performance Computing (HPC) approaches the Exascale era we see larger systems c...
Computer architects extensively use simulation to steer future processor research and development. S...
This thesis develops two techniques and a design space search hierarchy that can be used to examine ...
This online course organised in cooperation with NHR@FAU covers performance engineering approaches o...
Multi-threaded programming is gaining popularity as general purpose processors have evolved to multi...
The heritage of Moore's law has converged in a heterogeneous processor with a many-core and differen...
Large core counts and complex cache hierarchies are increasing the burden placed on commonly used si...
The current trend in High-Performance Computing (HPC) is to extract concurrency from clusters that i...
As the complexity of processors increases, it becomes harder for designers to understand the non-tri...
Heterogeneous multiprocessing is the future of chip design with the potential for tens to hundreds o...
The design of most systems-on-a-chip (SoC) architectures rely on simulation as a means for performa...
Today, even the simplest laptop processor has at least four cores and a graphics card containing ten...
As the complexity of parallel computers grows, constraints posed by the construction of larger syste...
DoctorProcessor microarchitectures have been evolving and getting sophisticated to meet increasing c...
Abstract—The Extreme-scale Simulator (xSim) is a recently developed performance investigation toolki...
As the field of High Performance Computing (HPC) approaches the Exascale era we see larger systems c...
Computer architects extensively use simulation to steer future processor research and development. S...
This thesis develops two techniques and a design space search hierarchy that can be used to examine ...
This online course organised in cooperation with NHR@FAU covers performance engineering approaches o...
Multi-threaded programming is gaining popularity as general purpose processors have evolved to multi...
The heritage of Moore's law has converged in a heterogeneous processor with a many-core and differen...
Large core counts and complex cache hierarchies are increasing the burden placed on commonly used si...
The current trend in High-Performance Computing (HPC) is to extract concurrency from clusters that i...
As the complexity of processors increases, it becomes harder for designers to understand the non-tri...