Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely to be easier to use and learn than traditional graphical user interfaces. To make a believable agent that to some extent has the same social and conversational skills as humans do, the embodied conversational agent system must be able to deal with input of the user from different communication modalities such as speech and gesture, as well as generate appropriate behaviors for those communication modalities. In this thesis, I address the problem of paired speech and gesture generation in embodied conversational agents. I propose a real-time generation framework that is capable of generating a comprehensive description of communicative action...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
Voß H, Kopp S. Augmented Co-Speech Gesture Generation: Including Form and Meaning Features to Guide ...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program i...
We describe an implemented system which automatically generates and animates conversations between m...
In this thesis, I address the problem of producing semantically appropriate gestures in embodied lan...
Besides the inclusion of gesture recognition devices as an intuitive input modality, the synthesis o...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
module, and gesture and facial synthesis modules. The Intonation Synthesis model generates actual in...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
Voß H, Kopp S. Augmented Co-Speech Gesture Generation: Including Form and Meaning Features to Guide ...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program i...
We describe an implemented system which automatically generates and animates conversations between m...
In this thesis, I address the problem of producing semantically appropriate gestures in embodied lan...
Besides the inclusion of gesture recognition devices as an intuitive input modality, the synthesis o...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
module, and gesture and facial synthesis modules. The Intonation Synthesis model generates actual in...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
Voß H, Kopp S. Augmented Co-Speech Gesture Generation: Including Form and Meaning Features to Guide ...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...