Rendering of detailed vegetation for real-time applications has always been difficult because of the high polygon count in 3D models. Generating correctly warped images for nonplanar projection surfaces often requires even higher degrees of tessellation. Generating left and right eye views for stereo would further reduce the frame rate since information for one eye view cannot be used to redraw the vegetation for the other eye view. We describe an image based rendering approach that is a modification of an algorithm for monoscopic rendering of vegetation proposed by Aleks Jakulin 1 . The Jakulin algorithm pre-renders vegetation models from 6 viewpoints; rendering from an arbitrary viewpoint is achieved by compositing the nearest two slici...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
The rendering technique described in this work allows non-photorealistic rendering of plants and tre...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be ...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
To render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has i...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
Plants and trees are an essential part of outdoor scenes. They are represented by such a vast number...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
The rendering technique described in this work allows non-photorealistic rendering of plants and tre...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be ...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
To render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has i...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
Plants and trees are an essential part of outdoor scenes. They are represented by such a vast number...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
The rendering technique described in this work allows non-photorealistic rendering of plants and tre...