Object combining tries to put objects together that have roughly the same life times in order to reduce strain on the memory manager and to reduce the number of pointer indirections during a program's execution. Object combining works by appending the fields of one object to another, allowing allocation and freeing of multiple objects with a single heap (de)allocation. Unlike object inlining, which will only optimize objects where one has a (unique) pointer to another, our optimization also works if there is no such relation. Object inlining also directly replaces the pointer by the inlined object's fields. Object combining leaves the pointer in place to allow more combining. Elimination of the pointer accesses is implemented in a...