: The aim of this paper is to develop an architectural way of thinking about designing space in a virtual environment, in order to inform human wayfinding behaviour. Several generic objects and spatial elements that a virtual environment consists of are suggested, their spatial significance and formal characteristics are identified and the way that these affect human wayfinding behaviour is also considered. Keywords: Virtual environment design, human factors of virtual environments. 1. Introduction 1.1 Aim and context This paper documents a research project which deals with the architectural aspect of virtual environment (VE) design. The aim of this project is to develop an architectural way of thinking about designing space in a VE by st...
This thesis, Virtual Architecture: application of architectural design within the realm of video g...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
This paper outlines two major aspects of virtual environments for architectural design. On the one h...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing ...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing...
This paper considers the domains of architectural design and film theory for the purpose of informin...
The paper discusses the use of precedents from architecture, urban design and film to propose guidel...
There is a distance between the idea in the imagination of a design and its representation, communic...
Virtual reality is widely used to present architectural design space. It has also provided a solutio...
This paper discusses precedents for the design of virtual environments (VEs). The domains investigat...
The scope of this paper is the identification of elements in architectural space that can trigger hu...
This paper considers the design and development of virtual environments (VEs) and the way that it re...
These documents have been reviewed by Safe Assignment.A small exposition center for St. Paul, MN. T...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
This thesis, Virtual Architecture: application of architectural design within the realm of video g...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
This paper outlines two major aspects of virtual environments for architectural design. On the one h...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing ...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing...
This paper considers the domains of architectural design and film theory for the purpose of informin...
The paper discusses the use of precedents from architecture, urban design and film to propose guidel...
There is a distance between the idea in the imagination of a design and its representation, communic...
Virtual reality is widely used to present architectural design space. It has also provided a solutio...
This paper discusses precedents for the design of virtual environments (VEs). The domains investigat...
The scope of this paper is the identification of elements in architectural space that can trigger hu...
This paper considers the design and development of virtual environments (VEs) and the way that it re...
These documents have been reviewed by Safe Assignment.A small exposition center for St. Paul, MN. T...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
This thesis, Virtual Architecture: application of architectural design within the realm of video g...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
This paper outlines two major aspects of virtual environments for architectural design. On the one h...