This paper presents a method to artificially re-create haptic feedback while moving and sliding an arbitrary virtual tool against a virtual deformable body with nonlinear elastic properties. The computation of the response in such general cases is a task which does not yet admit computational solutions suitable for realtime implementation. To address this, we describe an approach based on the bookkeeping of forcedeflections curves stored at the nodes of a triangulated body surface. For realism, normal and lateral deformations at each node are represented in a range of deflection distances. The response everywhere is synthesized via area interpolation of response curves stored at the nodes of the mesh
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
High refresh rate required for haptic rendering has been an issue in immersive virtual-reality based...
This article describes an efficient method to synthesize the nonlinear haptic response of deformable...
Virtual haptic interaction with simulated deformable bodies requires contact forces to be computed w...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
A haptic display is capable of representing the virtual interaction between a tool and a deformable ...
Visual and haptic organ interactions in real time are essential in virtual reality–based medical sim...
Abstract: This paper discusses a set of algorithms to reconstruct interaction forces between objects...
Simulations for training and analysis incorporating haptic feedback are becoming more popular and th...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
High refresh rate required for haptic rendering has been an issue in immersive virtual-reality based...
This article describes an efficient method to synthesize the nonlinear haptic response of deformable...
Virtual haptic interaction with simulated deformable bodies requires contact forces to be computed w...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
A haptic display is capable of representing the virtual interaction between a tool and a deformable ...
Visual and haptic organ interactions in real time are essential in virtual reality–based medical sim...
Abstract: This paper discusses a set of algorithms to reconstruct interaction forces between objects...
Simulations for training and analysis incorporating haptic feedback are becoming more popular and th...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
High refresh rate required for haptic rendering has been an issue in immersive virtual-reality based...