We propose a novel vision-based registration method for Augmented Reality with merging of arbitrary multiple planes. In our approach, we require neither artificial markers nor sensors, and estimate the camera rotation and translation by an uncalibrated image sequence in which arbitrary multiple planes in the real world exist. Since the geometrical relationship of those planes is unknown, for merging of them, we assign a 3D coordinate system for each plane independently and construct projective 3D space defined by projective geometry of two reference images. By merging with the projective space, we can use arbitrary multi-planes, and achieve high-accurate registration for every position in the input images
We focus in this paper on the problem of adding computer-generated objects in video sequences. A two...
This paper describes a method to extend the registration range ofa visionbased augmented reality (AR...
The aim of this work is the study of the integration of virtual objects into single views. The use o...
In AR systems, registration is one of the most difficult problems currently limiting their applicati...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
International audienceThis paper presents a new design of a wide angle augmented reality (AR) system...
In order to perform the registration of virtual objects in vision-based augmented reality systems, t...
Abstract. This article describes a method to insert virtual objects into a real video stream based o...
This paper addresses the registration problem for un-prepared multi-planar scenes. An interactive pr...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
This paper addresses the problem of correcting visual regis-tration errors in video-based augmented-...
Augmented reality (AR) is a paradigm that aims at fusing the perceived real environment of a human w...
Virtual object registration is one of the critical technologies in augment reality. A projection alg...
Colloque avec actes et comité de lecture. internationale.International audienceThis paper addresses ...
We focus in this paper on the problem of adding computer-generated objects in video sequences. A two...
This paper describes a method to extend the registration range ofa visionbased augmented reality (AR...
The aim of this work is the study of the integration of virtual objects into single views. The use o...
In AR systems, registration is one of the most difficult problems currently limiting their applicati...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
International audienceThis paper presents a new design of a wide angle augmented reality (AR) system...
In order to perform the registration of virtual objects in vision-based augmented reality systems, t...
Abstract. This article describes a method to insert virtual objects into a real video stream based o...
This paper addresses the registration problem for un-prepared multi-planar scenes. An interactive pr...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
This paper addresses the problem of correcting visual regis-tration errors in video-based augmented-...
Augmented reality (AR) is a paradigm that aims at fusing the perceived real environment of a human w...
Virtual object registration is one of the critical technologies in augment reality. A projection alg...
Colloque avec actes et comité de lecture. internationale.International audienceThis paper addresses ...
We focus in this paper on the problem of adding computer-generated objects in video sequences. A two...
This paper describes a method to extend the registration range ofa visionbased augmented reality (AR...
The aim of this work is the study of the integration of virtual objects into single views. The use o...