The purpose of this study was to examine patterns of mathematical practices evident during children’s interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children’s interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded during one-to-one task-based interviews. Iterative analysis involved applying learning progression rubrics to video data, using hierarchical clustering to visualize the progressions via heatmaps with dendrograms, and returning to video data to investigate emergent patterns. Results indicated that overall, children’s mathematical practices aligned with research on development of mathematical understa...
The purpose of this study was to explore relationships between app affordances and user abilities in...
Several studies have investigated how the formation of informal conjectures, and the dialogue they e...
Background The purpose of this study was to measure the impact of interactive technology in the form...
The purpose of this study was to examine patterns of mathematical practices evident during children’...
The purpose of this study was to examine shifts in young children's learning progression levels whil...
The purpose of this study was to examine shifts in young children’s learning progression levels whil...
The purpose of this study was to examine shifts in young children\u27s learning progression levels w...
This study examined 32 second-grade children’s interactions with six virtual manipulative mathematic...
This study examined 32 second-grade children’s interactions with six virtual manipulative mathematic...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
Technology is an increasingly important component of education. Children’s mathematical interactions...
Technology is an increasingly important component of education. Children’s mathematical interactions...
This paper focuses on understanding the role that affordances played in children’s learning performa...
Abstract: Modern technology has changed the methods of learning. It makes learning more interesting ...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
Several studies have investigated how the formation of informal conjectures, and the dialogue they e...
Background The purpose of this study was to measure the impact of interactive technology in the form...
The purpose of this study was to examine patterns of mathematical practices evident during children’...
The purpose of this study was to examine shifts in young children's learning progression levels whil...
The purpose of this study was to examine shifts in young children’s learning progression levels whil...
The purpose of this study was to examine shifts in young children\u27s learning progression levels w...
This study examined 32 second-grade children’s interactions with six virtual manipulative mathematic...
This study examined 32 second-grade children’s interactions with six virtual manipulative mathematic...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
Technology is an increasingly important component of education. Children’s mathematical interactions...
Technology is an increasingly important component of education. Children’s mathematical interactions...
This paper focuses on understanding the role that affordances played in children’s learning performa...
Abstract: Modern technology has changed the methods of learning. It makes learning more interesting ...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
Several studies have investigated how the formation of informal conjectures, and the dialogue they e...
Background The purpose of this study was to measure the impact of interactive technology in the form...