This paper focuses on understanding the role that affordances played in children’s learning performance and efficiency during clinical interviews of their interactions with mathematics apps on touch-screen devices. One hundred children, ages 3 to 8, each used six different virtual manipulative mathematics apps during 30–40-min interviews. The study used a convergent mixed methods design, in which quantitative and qualitative data were collected concurrently to answer the research questions (Creswell and Plano Clark 2011). Videos were used to capture each child’s interactions with the virtual manipulative mathematics apps, document learning performance and efficiency, and record children’s interactions with the affordances within the apps. Q...
This study examined 32 second-grade children’s interactions with six virtual manipulative mathematic...
The purpose of this study was to examine patterns of mathematical practices evident during children’...
In this paper, we revisit the research on virtual manipulatives by synthesizing the findings from 10...
This paper focuses on understanding the role that affordances played in children’s learning performa...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
This paper contributes new insights on young children’s use of virtual manipulative mathematics touc...
The purpose of this study was to examine shifts in young children's learning progression levels whil...
The purpose of this study was to examine shifts in young children’s learning progression levels whil...
Technologies such as touchscreen apps are increasingly popular in mathematics education. Researchers...
This exploratory qualitative study investigated the presence of and relationships among constructs t...
The purpose of this study was to examine shifts in young children\u27s learning progression levels w...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
The purpose of this study was to examine patterns of mathematical practices evident during children’...
This study examined 32 second-grade children’s interactions with six virtual manipulative mathematic...
The purpose of this study was to examine patterns of mathematical practices evident during children’...
In this paper, we revisit the research on virtual manipulatives by synthesizing the findings from 10...
This paper focuses on understanding the role that affordances played in children’s learning performa...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
This paper contributes new insights on young children’s use of virtual manipulative mathematics touc...
The purpose of this study was to examine shifts in young children's learning progression levels whil...
The purpose of this study was to examine shifts in young children’s learning progression levels whil...
Technologies such as touchscreen apps are increasingly popular in mathematics education. Researchers...
This exploratory qualitative study investigated the presence of and relationships among constructs t...
The purpose of this study was to examine shifts in young children\u27s learning progression levels w...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
The purpose of this study was to examine patterns of mathematical practices evident during children’...
This study examined 32 second-grade children’s interactions with six virtual manipulative mathematic...
The purpose of this study was to examine patterns of mathematical practices evident during children’...
In this paper, we revisit the research on virtual manipulatives by synthesizing the findings from 10...