This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines of the computer and enter our lives to potentially change the way we play, work, train, learn and even shop. Case studies demonstrate how emerging functional capabilities will depend upon new artistic conventions to spark the imagination, enhance human experience and lead to subsequent commercial success. The Media Convergence Laboratory at the University of Central Florida is creating a content framework for applying Mixed Reality to Entertainment, Education Training and Rehabilitation. Utilizing classical concepts of mimesis and state-of-the-art experiential entertainment, new models are examined and evaluated that will shape the next genera...
While the field of virtual content creation has made significant strides, the development of mechan...
Both the art and science of the imagination have integral roles in defining compelling Mixed Reality...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
This chapter explores how mixed reality (MR) allows the magic of virtuality to escape the confines o...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
This chapter describes the evolution of a software system specifically designed to support the creat...
A mixed reality (MR) experience is one where the user is placed in an interactive setting that is ei...
Mixed Reality is inviting new levels of collaboration into the art of storytelling from not only the...
Technology has advanced to the point where realism in virtual reality is very achievable. However, i...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
The art and science of simulation, interactive entertainment and experiential learning have converge...
In creative collaboration, the primary focus of participants is creating “what if ” scenarios that m...
Virtual worlds provide a platform in which to construct compelling experiences not possible within t...
This exhibition presents a Mixed Reality experience that applies basic research to the media industr...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
While the field of virtual content creation has made significant strides, the development of mechan...
Both the art and science of the imagination have integral roles in defining compelling Mixed Reality...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
This chapter explores how mixed reality (MR) allows the magic of virtuality to escape the confines o...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
This chapter describes the evolution of a software system specifically designed to support the creat...
A mixed reality (MR) experience is one where the user is placed in an interactive setting that is ei...
Mixed Reality is inviting new levels of collaboration into the art of storytelling from not only the...
Technology has advanced to the point where realism in virtual reality is very achievable. However, i...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
The art and science of simulation, interactive entertainment and experiential learning have converge...
In creative collaboration, the primary focus of participants is creating “what if ” scenarios that m...
Virtual worlds provide a platform in which to construct compelling experiences not possible within t...
This exhibition presents a Mixed Reality experience that applies basic research to the media industr...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
While the field of virtual content creation has made significant strides, the development of mechan...
Both the art and science of the imagination have integral roles in defining compelling Mixed Reality...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...