We describe an implemented system which automatically generates and animates conversations between multiple human-like agents with appropriate and synchronized speech, intonation, facial expressions, and hand gestures. Conversations are created by a dialogue planner that produces the text as well as the intonation of the utterances. The speaker/listener relationship, the text, and the intonation in turn drive facial expressions, lip motions, eye gaze, head motion, and arm gesture generators. Coordinated arm, wrist, and hand motions are invoked to create semantically meaningful gestures. Throughout, we will use examples from an actual synthesized, fully animated conversation.
Kopp S, Wachsmuth I. Synthesizing multimodal utterances for conversational agents. Computer Animatio...
In this paper we introduce a system that automatically adds different types of non-verbal behavior t...
People highlight the intended interpretation of their utterances within a larger discourse by a div...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
module, and gesture and facial synthesis modules. The Intonation Synthesis model generates actual in...
This paper describes an implemented system that generates spoken dialogue, including speech, intonat...
This paper describes an implemented system that generates spoken dialogue, including speech, intonat...
Until now theories of the gesture-speech relationship have been difficult to evaluate because of th...
In this paper we introduce a system that automatically adds different types of non-verbal behavior t...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
Kopp S, Wachsmuth I. Synthesizing multimodal utterances for conversational agents. Computer Animatio...
In this paper we introduce a system that automatically adds different types of non-verbal behavior t...
People highlight the intended interpretation of their utterances within a larger discourse by a div...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
module, and gesture and facial synthesis modules. The Intonation Synthesis model generates actual in...
This paper describes an implemented system that generates spoken dialogue, including speech, intonat...
This paper describes an implemented system that generates spoken dialogue, including speech, intonat...
Until now theories of the gesture-speech relationship have been difficult to evaluate because of th...
In this paper we introduce a system that automatically adds different types of non-verbal behavior t...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
Kopp S, Wachsmuth I. Synthesizing multimodal utterances for conversational agents. Computer Animatio...
In this paper we introduce a system that automatically adds different types of non-verbal behavior t...
People highlight the intended interpretation of their utterances within a larger discourse by a div...