Visually capturing human hand motion requires estimating the 3D hand global pose as well as its local finger articulations. This is a challenging task that requires a search in a high dimensional space due to the high degrees of freedom that fingers exhibit and the self occlusions caused by global hand motion. In this paper we propose a divide and conquer approach to estimate both global and local hand motion. By looking into the palm and extra feature points provided by fingers, the hand pose is determined from the palm using Iterative Closed Point (ICP) algorithm and factorization method. The hand global pose serves as the base frame for the finger motion capturing. Noticing the natural hand motion constraints, we propose an efficient tra...
This paper sets out a tracking framework, which is applied to the recovery of threedimensional hand ...
Rapid advances in human–computer interaction interfaces have been promising a realistic environment ...
It is difficult to visually track a user's hand because of the many degrees of freedom (DOF) a h...
In this paper we present a model-based framework for hand pose estimation, which relies on the depth...
International audienceA method is proposed to track the full hand motion from 3D points reconstructe...
Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. Howe...
Abstract. Immersive virtual environments with life-like interaction capabilities have very demanding...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
Abstract. Hand motion capture has been an active research topic, fol-lowing the success of full-body...
In this paper we first describe how we have constructed a 3D deformable Point Distribution Model of ...
[[abstract]]Vision-based hand motion capturing approaches play a critical role in human computer int...
In this paper we rst describe how wehave constructed a 3D deformable Point Distribution Model of the...
Using hand gestures as input in human–computer interaction is of ever-increasing interest. Markerles...
Capturing the motion of two hands interacting with an object is a very challenging task due to the l...
The 13th Japan-Korea Joint Workshop on Frontiers of Computer Vision, 25-27 January 2007, Busan, Kore...
This paper sets out a tracking framework, which is applied to the recovery of threedimensional hand ...
Rapid advances in human–computer interaction interfaces have been promising a realistic environment ...
It is difficult to visually track a user's hand because of the many degrees of freedom (DOF) a h...
In this paper we present a model-based framework for hand pose estimation, which relies on the depth...
International audienceA method is proposed to track the full hand motion from 3D points reconstructe...
Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. Howe...
Abstract. Immersive virtual environments with life-like interaction capabilities have very demanding...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
Abstract. Hand motion capture has been an active research topic, fol-lowing the success of full-body...
In this paper we first describe how we have constructed a 3D deformable Point Distribution Model of ...
[[abstract]]Vision-based hand motion capturing approaches play a critical role in human computer int...
In this paper we rst describe how wehave constructed a 3D deformable Point Distribution Model of the...
Using hand gestures as input in human–computer interaction is of ever-increasing interest. Markerles...
Capturing the motion of two hands interacting with an object is a very challenging task due to the l...
The 13th Japan-Korea Joint Workshop on Frontiers of Computer Vision, 25-27 January 2007, Busan, Kore...
This paper sets out a tracking framework, which is applied to the recovery of threedimensional hand ...
Rapid advances in human–computer interaction interfaces have been promising a realistic environment ...
It is difficult to visually track a user's hand because of the many degrees of freedom (DOF) a h...