A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents components of a system that can help incorporate the animation into re-usable libraries. In particular, we discuss two semi-automatic techniques that allow the re-use of traditional animation. First, support vector machines are used to segment cartoon images from their backgrounds for incorporation into an image library, for such applications as re-sequencing. Second, a radial basis function implicit surface modeling technique and a fast nonrigid elastic registration algorithm provide inbetween contours and textures given ...
In recent years the Vision community has shown interest in processing images and video for use by th...
Word processed copy.Includes bibliographical references (p. 115-123).Character animation is the proc...
This thesis discusses methods that use information contained in a motion capture database to assist ...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
This paper describes a computational approach to style conversion of cartoon animation. Our system w...
We present a new approach to deformable image registration suitable for articulated images such as h...
An approach to computer-supported cartooning is described which aims at optimizing the image-related...
The problem described in this paper concerns transforming a given geometric shape into another in a ...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
This paper presents a new approach to facilitate reuse and remix-ing in character animation. It demo...
Particle-based models and articulated models are increasingly used in synthetic image animation appl...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Motions of virtual characters in movies or video games are typically generated by recording actors u...
Non-photorealistic arts have been an invaluable form of media for over tens of thousands of years, a...
Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involve...
In recent years the Vision community has shown interest in processing images and video for use by th...
Word processed copy.Includes bibliographical references (p. 115-123).Character animation is the proc...
This thesis discusses methods that use information contained in a motion capture database to assist ...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
This paper describes a computational approach to style conversion of cartoon animation. Our system w...
We present a new approach to deformable image registration suitable for articulated images such as h...
An approach to computer-supported cartooning is described which aims at optimizing the image-related...
The problem described in this paper concerns transforming a given geometric shape into another in a ...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
This paper presents a new approach to facilitate reuse and remix-ing in character animation. It demo...
Particle-based models and articulated models are increasingly used in synthetic image animation appl...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Motions of virtual characters in movies or video games are typically generated by recording actors u...
Non-photorealistic arts have been an invaluable form of media for over tens of thousands of years, a...
Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involve...
In recent years the Vision community has shown interest in processing images and video for use by th...
Word processed copy.Includes bibliographical references (p. 115-123).Character animation is the proc...
This thesis discusses methods that use information contained in a motion capture database to assist ...