A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and automatic), captured color texture maps of the same 3D structures can have very different appearances. When fusing multiple texture maps to create larger models, this color variation leads to poor appearance with patchwork color tilings on homogeneous surfaces. This paper extends previous research on pairwise global color correction to multiple overlapping texture map images. The central idea is to estimate a set of blending transformations that minimize the overall global color discrepancy between the texture maps, thus spreading residual color errors, rather than ...
Figure 1: An example data set that contains 3D scans from 8 different viewing angles. We present a m...
Color appearance of the same object between different viewpoints may be different due to inconsisten...
<p>Each photograph (A and B) generates texture atlas (<i>I</i><sub><i>A</i></sub> and <i>I</i><sub><...
Texture mapping of manifolds that were reconstructed from different range views requires the fusion ...
International audienceIn a multiple-view image acquisition process, color consistency is not ensured...
[[abstract]]A method to merge multiple scans of a 3D object, which exhibit color variation in the ov...
Author name used in this publication: John H. Xin2005-2006 > Academic research: refereed > Publicati...
Abstract—Three-dimensional colored models are of great inter-ests to many fields. With the growing a...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in ...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
In the context of 3D reconstruction, we present a static multi-texturing system yielding a seamless ...
Current methods for combining different images produce visible artifacts when the sources have very...
Texture mapping of 3D models using multiple images often results in textured meshes with unappealing...
Figure 1: An example data set that contains 3D scans from 8 different viewing angles. We present a m...
Color appearance of the same object between different viewpoints may be different due to inconsisten...
<p>Each photograph (A and B) generates texture atlas (<i>I</i><sub><i>A</i></sub> and <i>I</i><sub><...
Texture mapping of manifolds that were reconstructed from different range views requires the fusion ...
International audienceIn a multiple-view image acquisition process, color consistency is not ensured...
[[abstract]]A method to merge multiple scans of a 3D object, which exhibit color variation in the ov...
Author name used in this publication: John H. Xin2005-2006 > Academic research: refereed > Publicati...
Abstract—Three-dimensional colored models are of great inter-ests to many fields. With the growing a...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in ...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
In the context of 3D reconstruction, we present a static multi-texturing system yielding a seamless ...
Current methods for combining different images produce visible artifacts when the sources have very...
Texture mapping of 3D models using multiple images often results in textured meshes with unappealing...
Figure 1: An example data set that contains 3D scans from 8 different viewing angles. We present a m...
Color appearance of the same object between different viewpoints may be different due to inconsisten...
<p>Each photograph (A and B) generates texture atlas (<i>I</i><sub><i>A</i></sub> and <i>I</i><sub><...