This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundreds of simulations distributed on both local and wide area networks. The adoption of the High Level Architecture (HLA) by the U.S. Department of Defense (DoD) creates even larger and more complex simulation environments and since DIS continues to interoperate within HLA, the resource demands continue to cause performance bottlenecks that limit its effectiveness. The monitoring tool described in this paper can provide meaningful performance information used as a guide in making decisions about the configuration and control of the available hardware and software resour...
Parallel and distributed simulations (PADS) realize the distributed execution of a simulation system...
Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types ...
This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of ...
Technology advances are providing greater capabilities for most distributed computing environments. ...
With distributed simulation, existing simulations, even from different disciplines, can be reused or...
Journal ArticleThis paper describes a technique to analyze the potential speedup of distributed simu...
Performance models offer a convenient tool to assess design alternatives and predict the execution t...
With distributed interactive simulation (DIS) there is an opportunity for large scale computer based...
Dead reckoning plays a vital role in the continaing development of Distributed Interactive Simulatio...
This thesis presents a new measurement methodology especially designed to improve the performance of...
Report defines the protocol data units used to provide data concerning simulated entity states and t...
Data distribution management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) se...
Journal ArticleA multiprocessor-based, distributed simulation testbed is described that facilitates ...
This paper details a simulation tool for assessing the effect of variable operating conditions on an...
Dead reckoning plays a vital role in the continuing development of Distributed Interactive Simulatio...
Parallel and distributed simulations (PADS) realize the distributed execution of a simulation system...
Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types ...
This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of ...
Technology advances are providing greater capabilities for most distributed computing environments. ...
With distributed simulation, existing simulations, even from different disciplines, can be reused or...
Journal ArticleThis paper describes a technique to analyze the potential speedup of distributed simu...
Performance models offer a convenient tool to assess design alternatives and predict the execution t...
With distributed interactive simulation (DIS) there is an opportunity for large scale computer based...
Dead reckoning plays a vital role in the continaing development of Distributed Interactive Simulatio...
This thesis presents a new measurement methodology especially designed to improve the performance of...
Report defines the protocol data units used to provide data concerning simulated entity states and t...
Data distribution management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) se...
Journal ArticleA multiprocessor-based, distributed simulation testbed is described that facilitates ...
This paper details a simulation tool for assessing the effect of variable operating conditions on an...
Dead reckoning plays a vital role in the continuing development of Distributed Interactive Simulatio...
Parallel and distributed simulations (PADS) realize the distributed execution of a simulation system...
Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types ...
This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of ...