Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far, most of the analysis of selfish routing is concerned with static properties of equilibria which is one of the most fundamental paradigms in classical Game Theory. By adopting a generalised approach of Evolutionary Game Theory we extend the model of selfish routing to study the dynamical behaviour of agents. For symmetric games corresponding to singlecommodity flow, we show that the game converges to a Nash equilibrium in a restricted strategy space. In particular we prove that the time for the agents to reach an ɛ-approximate equilibrium is polynomial in ɛ and only logarithmic in the ratio between maximal and optimal latency. In addition, w...
Dynamic flow networks can model traffic, optical networks, building evacuations, and more. In these ...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In the ...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
International audienceWe study the traffic routing problem in networks whose users try to minimize t...
International audienceWe study the traffic routing problem in networks whose users try to minimize t...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
According to Wardrop's first principle, agents in a congested network choose their ...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
Dynamic flow networks can model traffic, optical networks, building evacuations, and more. In these ...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In the ...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
International audienceWe study the traffic routing problem in networks whose users try to minimize t...
International audienceWe study the traffic routing problem in networks whose users try to minimize t...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
According to Wardrop's first principle, agents in a congested network choose their ...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
Dynamic flow networks can model traffic, optical networks, building evacuations, and more. In these ...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...