We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful relationship between the graphical structure of a multiplayer game and a certain Markov network representing distributions over joint actions. Our first main result establishes that this Markov network succinctly represents all correlated equilibria of the graphical game up to expected payoff equivalence. Our second main result provides a general algorithm for computing correlated equilibria in a graphical game based on its associated Markov network. For a special class of graphical games that includes trees, this algorithm runs in time polynomial in the graphical game...
Graphical games are often used to model human networks such as social networks. In this project, we ...
Abstract—Motivated by recent work on computing Nash equilibria in two-player zero-sum games with pol...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
Computation A proliferation of compact representation schemes have been been proposed for various cl...
In the context of simple finite-state discrete time systems, we introduce a generalization of a mean...
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games ...
Game-theoretic techniques and equilibria analysis facilitate the design and verification of competit...
In the last decade, there has been much research at the interface of computer science and game theor...
We present several new characterizations of correlated equilibria in games with continuous utility f...
International audienceThe correlated equilibrium is a game theoretic solution concept. It was propos...
A correlation scheme (leading to a special equilibrium called “soft” correlated equilibrium) is appl...
In nature and society, problems that arise when different interests are difficult to reconcile are m...
In a graphical game agents play with their neighbors on a graph to achieve an appropriate state of e...
Every game in strategic form can be extended by adding a correlation device. Any Equilibrium in suc...
In this paper, we develop an adaptive discretization method for computing correlated equilibria in n...
Graphical games are often used to model human networks such as social networks. In this project, we ...
Abstract—Motivated by recent work on computing Nash equilibria in two-player zero-sum games with pol...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
Computation A proliferation of compact representation schemes have been been proposed for various cl...
In the context of simple finite-state discrete time systems, we introduce a generalization of a mean...
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games ...
Game-theoretic techniques and equilibria analysis facilitate the design and verification of competit...
In the last decade, there has been much research at the interface of computer science and game theor...
We present several new characterizations of correlated equilibria in games with continuous utility f...
International audienceThe correlated equilibrium is a game theoretic solution concept. It was propos...
A correlation scheme (leading to a special equilibrium called “soft” correlated equilibrium) is appl...
In nature and society, problems that arise when different interests are difficult to reconcile are m...
In a graphical game agents play with their neighbors on a graph to achieve an appropriate state of e...
Every game in strategic form can be extended by adding a correlation device. Any Equilibrium in suc...
In this paper, we develop an adaptive discretization method for computing correlated equilibria in n...
Graphical games are often used to model human networks such as social networks. In this project, we ...
Abstract—Motivated by recent work on computing Nash equilibria in two-player zero-sum games with pol...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...