Abstract — We leverage the buffering capabilities of endsystems to achieve scalable, asynchronous delivery of streams in a peer-to-peer environment. Unlike existing cache-and-relay schemes, we propose a distributed prefetching protocol where peers prefetch and store portions of the streaming media ahead of their playout time, thus not only turning themselves to possible sources for other peers but their prefetched data can allow them to overcome the departure of their source-peer. This stands in sharp contrast to existing cache-and-relay schemes where the departure of the source-peer forces its peer children to go the original server, thus disrupting their service and increasing server and network load. Through mathematical analysis and sim...
We design a peer-to-peer technique for single-source media streaming. This technique allows the medi...
We present a novel single source peer-to-peer multicast architecture called GridMedia which mainly c...
Video streaming is rapidly becoming one of the key services of the Internet. Most streaming is today...
We leverage the buffering capabilities of end-systems to achieve scalable, asynchronous delivery of ...
We consider the problem of delivering popular streaming media to a large number of asynchronous clie...
We study peer-to-peer multicast streaming, where a source distributes real-time video to a large pop...
Abstract—Multimedia live stream multicasting and on-line real-time applications are popular recently...
Reducing initial delay of playing time, delay jitter during playing time, and network bandwidth util...
Bandwidth and resource constraints at the server side is a limitation for deployment of streaming me...
We consider the scenario of video streaming in peer-to-peer networks. A single media server delivers...
In this paper, we examine the prefetching strategies in a peer-driven video on-demand system. In our...
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem...
Abstract—Bursty continuous media streams with periodic playout deadlines (e.g., VBR-encoded video) a...
In recent years, with the fast development of resource capability of both the Internet and personal ...
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem...
We design a peer-to-peer technique for single-source media streaming. This technique allows the medi...
We present a novel single source peer-to-peer multicast architecture called GridMedia which mainly c...
Video streaming is rapidly becoming one of the key services of the Internet. Most streaming is today...
We leverage the buffering capabilities of end-systems to achieve scalable, asynchronous delivery of ...
We consider the problem of delivering popular streaming media to a large number of asynchronous clie...
We study peer-to-peer multicast streaming, where a source distributes real-time video to a large pop...
Abstract—Multimedia live stream multicasting and on-line real-time applications are popular recently...
Reducing initial delay of playing time, delay jitter during playing time, and network bandwidth util...
Bandwidth and resource constraints at the server side is a limitation for deployment of streaming me...
We consider the scenario of video streaming in peer-to-peer networks. A single media server delivers...
In this paper, we examine the prefetching strategies in a peer-driven video on-demand system. In our...
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem...
Abstract—Bursty continuous media streams with periodic playout deadlines (e.g., VBR-encoded video) a...
In recent years, with the fast development of resource capability of both the Internet and personal ...
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem...
We design a peer-to-peer technique for single-source media streaming. This technique allows the medi...
We present a novel single source peer-to-peer multicast architecture called GridMedia which mainly c...
Video streaming is rapidly becoming one of the key services of the Internet. Most streaming is today...