Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal; however, the quality of the results obtainable from a motion graph may not be easy to predict from its input motion clips. This paper describes a method for using task-based metrics to evaluate the capability of a motion graph to create the set of animations required by a particular application. We examine this capability for typical motion graphs across a range of tasks and environments. We find that motion graph capability degrades rapidly with increases in the complexity of the target environment or required tasks, and that addressing deficiencies in a brute-force manner tends to lead to ...
Interactive 3D animation of human figures is very common in video games, animation studios and virtu...
A technique is proposed for creating new animations from a set of representative example motions sto...
To my wife Wei and my son Billy. iv Generating human motion that appears natural is a long standing ...
Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data st...
Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data st...
Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data st...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
Realistic character motion is an important component in media production, such as movies and video g...
Technology in the animation industry has evolved significantly over the past decade. The tools to cr...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Graduation date: 2005Graph-based approaches for sequencing motion capture data have produced some of...
Motion cycles play an important role in animation production and game development. However, creating...
In this paper we present a novel method for creating realistic, con-trollable motion. Given a corpus...
Interactive 3D animation of human figures is very common in video games, animation studios and virtu...
A technique is proposed for creating new animations from a set of representative example motions sto...
To my wife Wei and my son Billy. iv Generating human motion that appears natural is a long standing ...
Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data st...
Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data st...
Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data st...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
Realistic character motion is an important component in media production, such as movies and video g...
Technology in the animation industry has evolved significantly over the past decade. The tools to cr...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Graduation date: 2005Graph-based approaches for sequencing motion capture data have produced some of...
Motion cycles play an important role in animation production and game development. However, creating...
In this paper we present a novel method for creating realistic, con-trollable motion. Given a corpus...
Interactive 3D animation of human figures is very common in video games, animation studios and virtu...
A technique is proposed for creating new animations from a set of representative example motions sto...
To my wife Wei and my son Billy. iv Generating human motion that appears natural is a long standing ...