Abstract. In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a strategy to force the game into T with a cost less than C no matter how Player 2 behaves. Recently, this problem has been studied independently by Alur et al and by Bouyer et al. In those two works, a semi-algorithm is proposed to solve the reachability problem, which is proved to terminate under a condition imposing the non-zenoness of cost. In this paper, we show that in the general case the existence of a strategy for Player 1 to win the game with a bounded cost is undecidable. Our undecidability result holds for weighted timed game automata with five c...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill ti...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
A weighted timed game is a timed game with extra quantitative information representing e.g. energy c...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
A weighted timed game is a timed game with extra quantitative information representing e.g. energy c...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
We study two player reachability-price games on single-clock timed automata. The problem is as follo...
International audienceWeighted timed games are played by two players on a timed automaton equipped w...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill ti...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
A weighted timed game is a timed game with extra quantitative information representing e.g. energy c...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
A weighted timed game is a timed game with extra quantitative information representing e.g. energy c...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
We study two player reachability-price games on single-clock timed automata. The problem is as follo...
International audienceWeighted timed games are played by two players on a timed automaton equipped w...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill ti...