This paper presents a visual editor which supports authors to define the narrative macrostructure of non-linear interactive dramas. This authoring tool was used to represent Propp’s narrative macrostructure of Russian fairy tales in non-linear plot graphs. Moreover, Propp’s thorough characterization of basic narrative constituents by explanations, discussions and examples of their different realizations in his corpus is utilized to construct an automatic classification model. A semi-automatic classification supports (i) authors to associate new scenes with basic narrative constituents and (ii) players to control the narrative flow in the story engine. For the latter task, the selection of an appropriate plot element and behavioral pattern w...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
A general method for the generation of natural language narrative is described. It allows the expres...
Computer aided interactive drama has been widely applied for entertainment and pedagogy. Most existi...
Few attempts have yet been made to implement a story engine for guiding interactive drama. Most of t...
This study aims to design a new kind of interactive drama, where the user interacts in depth with th...
Figure 1: Screenshots of the dramatization of plots generated in our system. Draco attacking the pri...
Computer-based systems for interactive dramas allow the user to participate actively in the unfoldin...
This thesis applies concepts from Vladimir Propp’s model of the narrative structure of fairy tales (...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
AbstractRapid advances in entertainment technology necessitate the development of computational mode...
When building a story-intensive game, there is always the question of how much freedom to give the p...
Narrative generation and analysis are still on the fringe of modern natural language processing yet ...
Eudaemon—a top-down, directed interactive drama system —is based on the functions of Vladimir Propp ...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
This paper presents an application that automati-cally generates plots for tales, using the narrativ...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
A general method for the generation of natural language narrative is described. It allows the expres...
Computer aided interactive drama has been widely applied for entertainment and pedagogy. Most existi...
Few attempts have yet been made to implement a story engine for guiding interactive drama. Most of t...
This study aims to design a new kind of interactive drama, where the user interacts in depth with th...
Figure 1: Screenshots of the dramatization of plots generated in our system. Draco attacking the pri...
Computer-based systems for interactive dramas allow the user to participate actively in the unfoldin...
This thesis applies concepts from Vladimir Propp’s model of the narrative structure of fairy tales (...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
AbstractRapid advances in entertainment technology necessitate the development of computational mode...
When building a story-intensive game, there is always the question of how much freedom to give the p...
Narrative generation and analysis are still on the fringe of modern natural language processing yet ...
Eudaemon—a top-down, directed interactive drama system —is based on the functions of Vladimir Propp ...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
This paper presents an application that automati-cally generates plots for tales, using the narrativ...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
A general method for the generation of natural language narrative is described. It allows the expres...
Computer aided interactive drama has been widely applied for entertainment and pedagogy. Most existi...