Entertainment software developers face significant challenges in designing games with broad appeal. One of the challenges concerns creating nonplayer (computer-controlled) characters that can adapt their behavior in light of the current and prospective situation, possibly emulating human behaviors. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behaviors. This paper provides background on the entertainment software industry, and details a prior and current effort to create a platform for evolving nonplayer characters with genetic and behavioral traits within a World War I combat flight simulator
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
This paper proposes a character generation approach for the M.U.G.E.N. fighting game that can create...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
In this paper we discuss the need to extend the standard types of character behaviours found in game...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial...
In this paper, we describe a genetic algorithm approach to simulate complex virtual character's lear...
This paper presents preliminary work in real-time behavioral evolution of non-player characters in v...
Part 1: Full papersInternational audienceRogue-likes are difficult computer RPG games set in a proce...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
This paper proposes a character generation approach for the M.U.G.E.N. fighting game that can create...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
In this paper we discuss the need to extend the standard types of character behaviours found in game...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial...
In this paper, we describe a genetic algorithm approach to simulate complex virtual character's lear...
This paper presents preliminary work in real-time behavioral evolution of non-player characters in v...
Part 1: Full papersInternational audienceRogue-likes are difficult computer RPG games set in a proce...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
This paper proposes a character generation approach for the M.U.G.E.N. fighting game that can create...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...