Playing video games is a popular way to spend time and mobile gaming is one of the most growing entertainment industries in the world. Gaming is often associated with high level of motivation from the user as well as many negative and positive outcomes. Commitment towards games has invited countless of researches to examine what makes them so intriguing and motivating. This growing understanding gives developers more tools to design even better games and allows game-like features to be used in other contexts as well. This master’s thesis examines automatically gathered early log-data (n=100 000) from two free-to-play mobile games in order to create a model for retention. A model created using early log-data (first three days of play) cr...
This work-in-progress describes a three-month diary study, exploring how 25 players experienced the ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain u...
The purpose of this thesis was to research how player retention works in free-to-play mobile games, ...
In the actual market, when thousands of mobile, PC or console games are released every year, develop...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
Objectives of the study: As many mobile games are generally considered as somewhat temporary fads, ...
This research-in-progress paper aims to propose a framework for predicting use continuance and subse...
This paper explores the concept of Continuation Desire fur-ther by investigating the behavioral inte...
Microtransactions have become an integral part of the digital game industry. This has spurred resear...
Game designers and researchers agree that the main motivation for starting playing a game is challen...
Microtransactions have become an integral part of the digital game industry. This has spurred resear...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
In mobile gaming, the freemium business model of downloading the game for free and paying for volunt...
Abstract—Online gaming has now become an extremely com-petitive business. As there are so many game ...
This work-in-progress describes a three-month diary study, exploring how 25 players experienced the ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain u...
The purpose of this thesis was to research how player retention works in free-to-play mobile games, ...
In the actual market, when thousands of mobile, PC or console games are released every year, develop...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
Objectives of the study: As many mobile games are generally considered as somewhat temporary fads, ...
This research-in-progress paper aims to propose a framework for predicting use continuance and subse...
This paper explores the concept of Continuation Desire fur-ther by investigating the behavioral inte...
Microtransactions have become an integral part of the digital game industry. This has spurred resear...
Game designers and researchers agree that the main motivation for starting playing a game is challen...
Microtransactions have become an integral part of the digital game industry. This has spurred resear...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
In mobile gaming, the freemium business model of downloading the game for free and paying for volunt...
Abstract—Online gaming has now become an extremely com-petitive business. As there are so many game ...
This work-in-progress describes a three-month diary study, exploring how 25 players experienced the ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain u...