In this paper we address the problem of automatically deriving vocabularies of motion modules from human motion data, taking advantage of the underlying spatio-temporal structure in motion. We approach this problem with a data-driven methodology for modularizing a motion stream (or time-series of human motion) into a vocabulary of parameterized primitive motion modules and a sets of metalevel behaviors characterizing extended combinations of the primitives. Central to this methodology is the discovery of spatio-temporal structure in a motion stream. We estimate this structure by extending an existing nonlinear dimension reduction technique, Isomap, to handle motion data with spatial and temporal dependencies. The motion vocabularies derived...
We present a novel framework for the automatic discovery and recognition of human motion primitives...
This dissertation contributes to the state of the art in the field of pattern recognition and machin...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
We address the problem of creating basis behaviors for modularizing humanoid robot control and repre...
In this paper we present a learning-based approach for the modeling of complex movement sequences. B...
In this paper we present a learning-based approach for the modelling of complex movement sequences. ...
International audienceThe modeling and online-generation of human-like body motion is a central topi...
Abstract—Database of human motion has been widely used for recognizing human motion and synthesizing...
Abstract. We present a new method for representing human movement compactly, in terms of a linear su...
AbstractMotion capture systems have been commonly used to enable humanoid robots or CG characters to...
Abstract. We interpret biological motion trajectories as being com-posed of sequences of sub-blocks ...
We present a novel method for learning human motion models from unsegmented videos. We propose a uni...
Abstract. We propose motion manifold learning and motion primitive segmentation framework for human ...
We propose a new representation of human body motion which encodes a full motion in a sequence of la...
Human Motion Modeling is essential in Computer Animation and Human-Computer Interaction. This disser...
We present a novel framework for the automatic discovery and recognition of human motion primitives...
This dissertation contributes to the state of the art in the field of pattern recognition and machin...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
We address the problem of creating basis behaviors for modularizing humanoid robot control and repre...
In this paper we present a learning-based approach for the modeling of complex movement sequences. B...
In this paper we present a learning-based approach for the modelling of complex movement sequences. ...
International audienceThe modeling and online-generation of human-like body motion is a central topi...
Abstract—Database of human motion has been widely used for recognizing human motion and synthesizing...
Abstract. We present a new method for representing human movement compactly, in terms of a linear su...
AbstractMotion capture systems have been commonly used to enable humanoid robots or CG characters to...
Abstract. We interpret biological motion trajectories as being com-posed of sequences of sub-blocks ...
We present a novel method for learning human motion models from unsegmented videos. We propose a uni...
Abstract. We propose motion manifold learning and motion primitive segmentation framework for human ...
We propose a new representation of human body motion which encodes a full motion in a sequence of la...
Human Motion Modeling is essential in Computer Animation and Human-Computer Interaction. This disser...
We present a novel framework for the automatic discovery and recognition of human motion primitives...
This dissertation contributes to the state of the art in the field of pattern recognition and machin...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...