The coordination paradigm has been used extensively as a mechanism for software composition and integration. However, relatively little work has been done for the cases where the software components involved have real-time requirements. The paper presents an extension to a state-ofthe-art control- or event-driven coordination language with real-time capabilities. It then illustrates the expressiveness of the proposed extensions by means of modeling a distributed multimedia application. Finally, it discusses how these extensions can be supported by the underlying architecture
Abstract—Real-time embedded software today is commonly built using programming abstractions with lit...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
Complex software systems are usually developed as systems of systems (SoS’s) in which multiple const...
The purpose of this work is to examine and exploit the potential of the coordination paradigm to act...
Abstract. The paper presents the implementation of a railway control system, as a means of assessing...
The purpose of this work is to examine and exploit the potential of the coordination paradigm to act...
Programming language research should be driven by the needs of specific application domains, such as...
This paper describes a model for distributed multimedia applications and a specification language ba...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
This paper combines work done in the areas of Artificial Intelligence, Multimedia Systems and Coordi...
We present a coordination language and its semantics for specification and implementation of object-...
While event-based architectural style has become prevalent for large-scale distributed applications,...
While event-based architectural style has become prevalent for large-scale distributed applications,...
International audienceWe review the issues with the conception of realtime event based applications ...
Abstract—Real-time embedded software today is commonly built using programming abstractions with lit...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
Complex software systems are usually developed as systems of systems (SoS’s) in which multiple const...
The purpose of this work is to examine and exploit the potential of the coordination paradigm to act...
Abstract. The paper presents the implementation of a railway control system, as a means of assessing...
The purpose of this work is to examine and exploit the potential of the coordination paradigm to act...
Programming language research should be driven by the needs of specific application domains, such as...
This paper describes a model for distributed multimedia applications and a specification language ba...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
This paper combines work done in the areas of Artificial Intelligence, Multimedia Systems and Coordi...
We present a coordination language and its semantics for specification and implementation of object-...
While event-based architectural style has become prevalent for large-scale distributed applications,...
While event-based architectural style has become prevalent for large-scale distributed applications,...
International audienceWe review the issues with the conception of realtime event based applications ...
Abstract—Real-time embedded software today is commonly built using programming abstractions with lit...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
Complex software systems are usually developed as systems of systems (SoS’s) in which multiple const...