Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to show some important aspects to create inhabited worlds where virtual people can interact, co-operate, perceive the world and the society. Main aspects are flexible motion control, perception of the real and the virtual world, and high-level behavior. Concepts are illustrated in the case-study of emergent crowds
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
3D Virtual Reality simulations of ancient societies represent a powerful mechanism for combining the...
In this paper, we present research results and future challenges in creating realistic and believabl...
In this paper, we first try to identify which mechanisms are to be simulated in order to implement t...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Simulations of social situations have great potential to be applied to many of the social problems t...
There are currently a number of animation researchers that focus on simulating virtual crowds, but f...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
There are currently a number of animation researchers that focus on simulating virtual crowds, but f...
In this paper, we present research results and future challenges in creating realistic and believabl...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
3D Virtual Reality simulations of ancient societies represent a powerful mechanism for combining the...
In this paper, we present research results and future challenges in creating realistic and believabl...
In this paper, we first try to identify which mechanisms are to be simulated in order to implement t...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Simulations of social situations have great potential to be applied to many of the social problems t...
There are currently a number of animation researchers that focus on simulating virtual crowds, but f...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
There are currently a number of animation researchers that focus on simulating virtual crowds, but f...
In this paper, we present research results and future challenges in creating realistic and believabl...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
3D Virtual Reality simulations of ancient societies represent a powerful mechanism for combining the...
In this paper, we present research results and future challenges in creating realistic and believabl...