A hierarchical control approach to semi-autonomous systems is presented in the context of RoboFlag, an experimental testbed. The proposed hierarchy includes research at several levels, including estimation and path planning, strategic and resource planning, and operator interface and decision making. The approach is unique in its use of formal techniques at the lower levels of the hierarchy, optimized/randomized techniques at the higher levels, each with appropriate information fusion and requirements up the hierarchy. Specific plays are developed as a function of the baseline technologies. An overview of the approach, specific technologies developed for plays, and demonstration on the RoboFlag game are presented.
Some of the more complex AI testbeds are not that dif-ferent from computer games. It seems that both...
The use of externally imposed hierarchical structures to reduce the complexity of learning control i...
A scale model of a tractor-trailer truck was developed as a testbed for control algorithms. The truc...
We develop a hierarchical controller for head-to-head autonomous racing. We first introduce a formul...
This dissertation presents a hierarchical, hybrid point of view to the control of large-scale system...
This paper describes a novel hierarchical reinforcement learning (HRL) algorithm for training an aut...
We develop a hierarchical control scheme for autonomous racing with realistic safety and fairness ru...
This paper presents a possible application of fuzzy logic systems to control vehicles in computer ga...
This paper presents the system used by the team of the German University in Cairo (GUC) within the F...
Learning how to defeat human players is a challenging task in today’s commercial computer games. Thi...
This paper is an overview of the current research on hierarchical control of discrete-event systems....
A set of experimental results studying the relationship between Human in the Loop performance and us...
As the collection of data becomes more and more commonplace, it unlocks new approaches to old proble...
We propose the concept of intelligent middle-level game control, which lies on a continuum of contro...
In this research, the authors focus on the problem of designing hierarchical, hybrid controllers for...
Some of the more complex AI testbeds are not that dif-ferent from computer games. It seems that both...
The use of externally imposed hierarchical structures to reduce the complexity of learning control i...
A scale model of a tractor-trailer truck was developed as a testbed for control algorithms. The truc...
We develop a hierarchical controller for head-to-head autonomous racing. We first introduce a formul...
This dissertation presents a hierarchical, hybrid point of view to the control of large-scale system...
This paper describes a novel hierarchical reinforcement learning (HRL) algorithm for training an aut...
We develop a hierarchical control scheme for autonomous racing with realistic safety and fairness ru...
This paper presents a possible application of fuzzy logic systems to control vehicles in computer ga...
This paper presents the system used by the team of the German University in Cairo (GUC) within the F...
Learning how to defeat human players is a challenging task in today’s commercial computer games. Thi...
This paper is an overview of the current research on hierarchical control of discrete-event systems....
A set of experimental results studying the relationship between Human in the Loop performance and us...
As the collection of data becomes more and more commonplace, it unlocks new approaches to old proble...
We propose the concept of intelligent middle-level game control, which lies on a continuum of contro...
In this research, the authors focus on the problem of designing hierarchical, hybrid controllers for...
Some of the more complex AI testbeds are not that dif-ferent from computer games. It seems that both...
The use of externally imposed hierarchical structures to reduce the complexity of learning control i...
A scale model of a tractor-trailer truck was developed as a testbed for control algorithms. The truc...