As computing has moved off the desktop, visualization research in interaction, computer graphics and usability has become more interdisciplinary. In this paper we focus on our work in two areas. We describe self-configurable and scalable displays using ad-hoc clusters of enhanced self-contained projector units. Then, we discuss the development of multi-user touch-sensitive screens that support collaborative applications for projector-based displays
This panel will explore an interaction paradigm for colocated computer-based collaboration we term S...
Abstract We explore the diffi culties involved with tightly coupled collaborative work on mobile dev...
Abstract — The computer is an ubiquitous element of modern society, nonetheless, human computer inte...
As computing has moved off the desktop, visualization research in interaction, computer graphics and...
This paper presents results from a preliminary study of a system called Ubiquitous Graphics – a co-l...
Abstract: This chapter explore how new kinds of displays can be developed to enable collaborative in...
Projectors are currently undergoing a transformation as they evolve from static output devices to po...
In this paper, we present a platform that enables multiple people to interact naturally, using touch...
This paper presents a software toolkit designed to enable the rapid development of multimedia-rich, ...
Recent hardware developments have made possible the construction of relatively inexpensive large int...
Recent hardware developments have made possible the construction of relatively inexpensive large int...
Recent hardware developments have made possible the construction of relatively inexpensive large int...
The Continuum is a display-rich project room that allows distributed researchers to work together in...
In this paper, we will discuss some initial findings and issues in large scale multi-user GUI design...
We present WeSpace – a collaborative work space that integrates a large data wall with a multi-user ...
This panel will explore an interaction paradigm for colocated computer-based collaboration we term S...
Abstract We explore the diffi culties involved with tightly coupled collaborative work on mobile dev...
Abstract — The computer is an ubiquitous element of modern society, nonetheless, human computer inte...
As computing has moved off the desktop, visualization research in interaction, computer graphics and...
This paper presents results from a preliminary study of a system called Ubiquitous Graphics – a co-l...
Abstract: This chapter explore how new kinds of displays can be developed to enable collaborative in...
Projectors are currently undergoing a transformation as they evolve from static output devices to po...
In this paper, we present a platform that enables multiple people to interact naturally, using touch...
This paper presents a software toolkit designed to enable the rapid development of multimedia-rich, ...
Recent hardware developments have made possible the construction of relatively inexpensive large int...
Recent hardware developments have made possible the construction of relatively inexpensive large int...
Recent hardware developments have made possible the construction of relatively inexpensive large int...
The Continuum is a display-rich project room that allows distributed researchers to work together in...
In this paper, we will discuss some initial findings and issues in large scale multi-user GUI design...
We present WeSpace – a collaborative work space that integrates a large data wall with a multi-user ...
This panel will explore an interaction paradigm for colocated computer-based collaboration we term S...
Abstract We explore the diffi culties involved with tightly coupled collaborative work on mobile dev...
Abstract — The computer is an ubiquitous element of modern society, nonetheless, human computer inte...