I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. Anita Ching Yi Ngai ii As an entertainment media, video games provide pleasure and enjoyment through interactions with various game elements. Some games are more successful in one part of the world than others, which sales data have clearly shown over the years. Games designed in various parts of the world often have distinct differences, as developers implicitly or subconsciously convey their values and culture in their creations. Thus, in examining “what is fun, ” one must move beyond technical aspec...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Although there has been a surge in computer games research in recent years, studies of gamers' exper...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Objectives The main objectives of this study were to find out how much do video game preferences...
In order for the American video industry to continue to grow and attract more American and internati...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Video game developers have the ability to create synthetic worlds. These are places where players ha...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
In recent years, the game industry has become one of the most popular and competitive industries. To...
This honors thesis studies trends in the localization of “Japaneseness” -- aspects of Japanese cultu...
Video games contain representations, and these can have effects on players, for example on the ways ...
Text of my keynote talk at Universitas Negeri Semarang (UNNES) about video game cultures, focusing o...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Although there has been a surge in computer games research in recent years, studies of gamers' exper...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Objectives The main objectives of this study were to find out how much do video game preferences...
In order for the American video industry to continue to grow and attract more American and internati...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Video game developers have the ability to create synthetic worlds. These are places where players ha...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
In recent years, the game industry has become one of the most popular and competitive industries. To...
This honors thesis studies trends in the localization of “Japaneseness” -- aspects of Japanese cultu...
Video games contain representations, and these can have effects on players, for example on the ways ...
Text of my keynote talk at Universitas Negeri Semarang (UNNES) about video game cultures, focusing o...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Although there has been a surge in computer games research in recent years, studies of gamers' exper...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...