From the many possible perspectives in which an agent may be viewed, behavior-based AI selects observable actions as a particularly useful level of description. Yet behavior is clearly not structure, and anyone using behavior-based constraints to construct an agent still faces many implementational roadblocks. Such obstacles are typically avoided by adopting a finite state automaton (FSA) as a base representation. As a result, potential benefits from alternative formalisms are ignored. To explore these benefits, our work adopts a multilevel view of an agent: behaviors and FSAs are but two of many levels of description. We still focus on behaviors for the expression of design constraints, but we avoid using FSAs as an implementation. Our par...
Declarative programming using rules has advantages in certain application domains and has been succe...
textHow can an agent bootstrap up from a pixel-level representation to autonomously learn high-level...
We consider the problem of synthesizing a fully controllable target behavior from a set of available...
From the many possible perspectives in which an agent may be viewed, behavior-based AI selects obser...
Artificial Intelligence (AI) is the branch of the Computer Science field that tries to imbue intelli...
This paper seeks to connect the literatures from artificial intelligence, economics, and cognitive s...
Most Artificial Intelligence (AI) work can be characterized as either ``high-level'' (e.g., logical,...
The subsumption architecture is a popular reactive system. Behaviors arepurely reflexive and may not...
We present results and research projects about the computational aspects of classical problems in Ar...
In the present work we introduce and study the hierarchical finite state machines as a model of arti...
Agent-based modeling is an extremely diverse field of research, and much anal-ysis and research into...
Developing software agents that replicate human behavior, even within a narrow domain, is a time con...
Our architectural theory is automata theory and our processes combine knowledge representation and a...
In this paper we argue that simulating complex systems involving human behaviour requires agent rule...
In this paper, we show how Behavior Trees that have performance guarantees, in terms of safety a...
Declarative programming using rules has advantages in certain application domains and has been succe...
textHow can an agent bootstrap up from a pixel-level representation to autonomously learn high-level...
We consider the problem of synthesizing a fully controllable target behavior from a set of available...
From the many possible perspectives in which an agent may be viewed, behavior-based AI selects obser...
Artificial Intelligence (AI) is the branch of the Computer Science field that tries to imbue intelli...
This paper seeks to connect the literatures from artificial intelligence, economics, and cognitive s...
Most Artificial Intelligence (AI) work can be characterized as either ``high-level'' (e.g., logical,...
The subsumption architecture is a popular reactive system. Behaviors arepurely reflexive and may not...
We present results and research projects about the computational aspects of classical problems in Ar...
In the present work we introduce and study the hierarchical finite state machines as a model of arti...
Agent-based modeling is an extremely diverse field of research, and much anal-ysis and research into...
Developing software agents that replicate human behavior, even within a narrow domain, is a time con...
Our architectural theory is automata theory and our processes combine knowledge representation and a...
In this paper we argue that simulating complex systems involving human behaviour requires agent rule...
In this paper, we show how Behavior Trees that have performance guarantees, in terms of safety a...
Declarative programming using rules has advantages in certain application domains and has been succe...
textHow can an agent bootstrap up from a pixel-level representation to autonomously learn high-level...
We consider the problem of synthesizing a fully controllable target behavior from a set of available...